Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
Sheet Class Reference

Public Member Functions

 Sheet ()
 
 Sheet (EndianBinaryReader reader)
 
void SaveImage (int index)
 
bool IsCodeInSheet (int codepoint)
 

Properties

List< byte[]> Images [get, set]
 
int FirstCode [get, set]
 
int LastCode [get, set]
 
int SheetWidth [get, set]
 
int SheetHeight [get, set]
 
int CellWidth [get, set]
 
int CellHeight [get, set]
 
int RowCount [get, set]
 
int ColumnCount [get, set]
 
BinaryTextureImage.TextureFormats TextureFormat [get, set]
 

Constructor & Destructor Documentation

◆ Sheet() [1/2]

Sheet.Sheet ( )

◆ Sheet() [2/2]

Sheet.Sheet ( EndianBinaryReader reader)

Member Function Documentation

◆ IsCodeInSheet()

bool Sheet.IsCodeInSheet ( int codepoint)

◆ SaveImage()

void Sheet.SaveImage ( int index)

Property Documentation

◆ CellHeight

int Sheet.CellHeight
getset

◆ CellWidth

int Sheet.CellWidth
getset

◆ ColumnCount

int Sheet.ColumnCount
getset

◆ FirstCode

int Sheet.FirstCode
getset

◆ Images

List<byte[]> Sheet.Images
getset

◆ LastCode

int Sheet.LastCode
getset

◆ RowCount

int Sheet.RowCount
getset

◆ SheetHeight

int Sheet.SheetHeight
getset

◆ SheetWidth

int Sheet.SheetWidth
getset

◆ TextureFormat

BinaryTextureImage.TextureFormats Sheet.TextureFormat
getset

The documentation for this class was generated from the following file: