Twilight Princess
Remastered version of the GameCube game
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ShineEffect Class Reference
+ Inheritance diagram for ShineEffect:
+ Collaboration diagram for ShineEffect:

Public Member Functions

void Shine ()
 

Public Attributes

Material ShineMaterial
 
float Speed = 0.005f
 
float Delay = 5f
 

Private Member Functions

void Start ()
 
IEnumerator ShineLoop ()
 
IEnumerator _Shine ()
 
void Update ()
 

Member Function Documentation

◆ _Shine()

IEnumerator ShineEffect._Shine ( )
private

◆ Shine()

void ShineEffect.Shine ( )

◆ ShineLoop()

IEnumerator ShineEffect.ShineLoop ( )
private

◆ Start()

void ShineEffect.Start ( )
private

◆ Update()

void ShineEffect.Update ( )
private

Member Data Documentation

◆ Delay

float ShineEffect.Delay = 5f

◆ ShineMaterial

Material ShineEffect.ShineMaterial

◆ Speed

float ShineEffect.Speed = 0.005f

The documentation for this class was generated from the following file: