Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
TextureFetcher Class Reference
+ Inheritance diagram for TextureFetcher:
+ Collaboration diagram for TextureFetcher:

Public Member Functions

Sprite LoadTexture ()
 
void CreateBackgroundTiler (Color c)
 
void CreateLine (Color lineColor, int count)
 

Static Public Member Functions

static Sprite LoadSprite (string arc, string bti)
 
static Sprite LoadDialogueSprite (BMD bmd)
 

Public Attributes

string ArchiveName
 
string BtiName
 
int ResizeWidth = 0
 
int ResizeHeight = 0
 
Texture2D Texture2D
 
Texture2D BlurredTexture2D
 
Sprite Sprite
 
bool AutomaticallyAttachToUi = true
 
bool Transparent = true
 
float AlphaThreshhold = 0
 
bool Blur = false
 
int Radius = 1
 
int Iterations = 1
 
UltEvent OnComplete
 
Material CustomMaterial
 

Private Member Functions

void Start ()
 

Static Private Attributes

static Dictionary< string, Archive > LoadedArchives = new Dictionary<string, Archive>()
 

Member Function Documentation

◆ CreateBackgroundTiler()

void TextureFetcher.CreateBackgroundTiler ( Color c)

◆ CreateLine()

void TextureFetcher.CreateLine ( Color lineColor,
int count )

◆ LoadDialogueSprite()

static Sprite TextureFetcher.LoadDialogueSprite ( BMD bmd)
static

◆ LoadSprite()

static Sprite TextureFetcher.LoadSprite ( string arc,
string bti )
static

◆ LoadTexture()

Sprite TextureFetcher.LoadTexture ( )

◆ Start()

void TextureFetcher.Start ( )
private

Member Data Documentation

◆ AlphaThreshhold

float TextureFetcher.AlphaThreshhold = 0

◆ ArchiveName

string TextureFetcher.ArchiveName

◆ AutomaticallyAttachToUi

bool TextureFetcher.AutomaticallyAttachToUi = true

◆ Blur

bool TextureFetcher.Blur = false

◆ BlurredTexture2D

Texture2D TextureFetcher.BlurredTexture2D

◆ BtiName

string TextureFetcher.BtiName

◆ CustomMaterial

Material TextureFetcher.CustomMaterial

◆ Iterations

int TextureFetcher.Iterations = 1

◆ LoadedArchives

Dictionary<string, Archive> TextureFetcher.LoadedArchives = new Dictionary<string, Archive>()
staticprivate

◆ OnComplete

UltEvent TextureFetcher.OnComplete

◆ Radius

int TextureFetcher.Radius = 1

◆ ResizeHeight

int TextureFetcher.ResizeHeight = 0

◆ ResizeWidth

int TextureFetcher.ResizeWidth = 0

◆ Sprite

Sprite TextureFetcher.Sprite

◆ Texture2D

Texture2D TextureFetcher.Texture2D

◆ Transparent

bool TextureFetcher.Transparent = true

The documentation for this class was generated from the following file: