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| static Dictionary< string, Archive > | LoadedArchives = new Dictionary<string, Archive>() |
| |
◆ CreateBackgroundTiler()
| void TextureFetcher.CreateBackgroundTiler |
( |
Color | c | ) |
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◆ CreateLine()
| void TextureFetcher.CreateLine |
( |
Color | lineColor, |
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int | count ) |
◆ LoadDialogueSprite()
| static Sprite TextureFetcher.LoadDialogueSprite |
( |
BMD | bmd | ) |
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static |
◆ LoadSprite()
| static Sprite TextureFetcher.LoadSprite |
( |
string | arc, |
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string | bti ) |
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static |
◆ LoadTexture()
| Sprite TextureFetcher.LoadTexture |
( |
| ) |
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◆ Start()
| void TextureFetcher.Start |
( |
| ) |
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private |
◆ AlphaThreshhold
| float TextureFetcher.AlphaThreshhold = 0 |
◆ ArchiveName
| string TextureFetcher.ArchiveName |
◆ AutomaticallyAttachToUi
| bool TextureFetcher.AutomaticallyAttachToUi = true |
◆ Blur
| bool TextureFetcher.Blur = false |
◆ BlurredTexture2D
◆ BtiName
| string TextureFetcher.BtiName |
◆ CustomMaterial
◆ Iterations
| int TextureFetcher.Iterations = 1 |
◆ LoadedArchives
| Dictionary<string, Archive> TextureFetcher.LoadedArchives = new Dictionary<string, Archive>() |
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staticprivate |
◆ OnComplete
| UltEvent TextureFetcher.OnComplete |
◆ Radius
| int TextureFetcher.Radius = 1 |
◆ ResizeHeight
| int TextureFetcher.ResizeHeight = 0 |
◆ ResizeWidth
| int TextureFetcher.ResizeWidth = 0 |
◆ Sprite
| Sprite TextureFetcher.Sprite |
◆ Texture2D
| Texture2D TextureFetcher.Texture2D |
◆ Transparent
| bool TextureFetcher.Transparent = true |
The documentation for this class was generated from the following file: