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static Dictionary< string, Archive > | LoadedArchives = new Dictionary<string, Archive>() |
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◆ CreateBackgroundTiler()
void TextureFetcher.CreateBackgroundTiler |
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Color | c | ) |
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◆ CreateLine()
void TextureFetcher.CreateLine |
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Color | lineColor, |
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int | count ) |
◆ LoadDialogueSprite()
static Sprite TextureFetcher.LoadDialogueSprite |
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BMD | bmd | ) |
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static |
◆ LoadSprite()
static Sprite TextureFetcher.LoadSprite |
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string | arc, |
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string | bti ) |
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static |
◆ LoadTexture()
Sprite TextureFetcher.LoadTexture |
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◆ Start()
void TextureFetcher.Start |
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private |
◆ AlphaThreshhold
float TextureFetcher.AlphaThreshhold = 0 |
◆ ArchiveName
string TextureFetcher.ArchiveName |
◆ AutomaticallyAttachToUi
bool TextureFetcher.AutomaticallyAttachToUi = true |
◆ Blur
bool TextureFetcher.Blur = false |
◆ BlurredTexture2D
◆ BtiName
string TextureFetcher.BtiName |
◆ CustomMaterial
◆ Iterations
int TextureFetcher.Iterations = 1 |
◆ LoadedArchives
Dictionary<string, Archive> TextureFetcher.LoadedArchives = new Dictionary<string, Archive>() |
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staticprivate |
◆ OnComplete
UltEvent TextureFetcher.OnComplete |
◆ Radius
int TextureFetcher.Radius = 1 |
◆ ResizeHeight
int TextureFetcher.ResizeHeight = 0 |
◆ ResizeWidth
int TextureFetcher.ResizeWidth = 0 |
◆ Sprite
Sprite TextureFetcher.Sprite |
◆ Texture2D
Texture2D TextureFetcher.Texture2D |
◆ Transparent
bool TextureFetcher.Transparent = true |
The documentation for this class was generated from the following file: