Twilight Princess
Remastered version of the GameCube game
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Toolbox.Library.GX2.surfaceIn Class Reference
+ Collaboration diagram for Toolbox.Library.GX2.surfaceIn:

Public Attributes

uint size = 0
 
uint tileMode = 0
 
uint format = 0
 
uint bpp = 0
 
uint numSamples = 0
 
uint width = 0
 
uint height = 0
 
uint numSlices = 0
 
uint slice = 0
 
uint mipLevel = 0
 
Flags flags = new Flags()
 
uint numFrags = 0
 
uint tileType = 0
 
TileInfo pTileInfo = new TileInfo()
 
int tileIndex = 0
 

Member Data Documentation

◆ bpp

uint Toolbox.Library.GX2.surfaceIn.bpp = 0

◆ flags

Flags Toolbox.Library.GX2.surfaceIn.flags = new Flags()

◆ format

uint Toolbox.Library.GX2.surfaceIn.format = 0

◆ height

uint Toolbox.Library.GX2.surfaceIn.height = 0

◆ mipLevel

uint Toolbox.Library.GX2.surfaceIn.mipLevel = 0

◆ numFrags

uint Toolbox.Library.GX2.surfaceIn.numFrags = 0

◆ numSamples

uint Toolbox.Library.GX2.surfaceIn.numSamples = 0

◆ numSlices

uint Toolbox.Library.GX2.surfaceIn.numSlices = 0

◆ pTileInfo

TileInfo Toolbox.Library.GX2.surfaceIn.pTileInfo = new TileInfo()

◆ size

uint Toolbox.Library.GX2.surfaceIn.size = 0

◆ slice

uint Toolbox.Library.GX2.surfaceIn.slice = 0

◆ tileIndex

int Toolbox.Library.GX2.surfaceIn.tileIndex = 0

◆ tileMode

uint Toolbox.Library.GX2.surfaceIn.tileMode = 0

◆ tileType

uint Toolbox.Library.GX2.surfaceIn.tileType = 0

◆ width

uint Toolbox.Library.GX2.surfaceIn.width = 0

The documentation for this class was generated from the following file: