Twilight Princess
Remastered version of the GameCube game
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TransitionManager Class Reference
+ Inheritance diagram for TransitionManager:
+ Collaboration diagram for TransitionManager:

Static Public Member Functions

static void FadeOut ()
 
static void FadeIn ()
 
static void Fade (Action callback, float duration=.5f)
 

Public Attributes

Image image
 
float fadeDuration = 1.0f
 

Static Public Attributes

static TransitionManager Instance
 

Private Member Functions

void Awake ()
 
IEnumerator FadeImage (float startAlpha, float targetAlpha)
 

Member Function Documentation

◆ Awake()

void TransitionManager.Awake ( )
private

◆ Fade()

static void TransitionManager.Fade ( Action callback,
float duration = ::5f )
static

◆ FadeImage()

IEnumerator TransitionManager.FadeImage ( float startAlpha,
float targetAlpha )
private

◆ FadeIn()

static void TransitionManager.FadeIn ( )
static

◆ FadeOut()

static void TransitionManager.FadeOut ( )
static

Member Data Documentation

◆ fadeDuration

float TransitionManager.fadeDuration = 1.0f

◆ image

Image TransitionManager.image

◆ Instance

TransitionManager TransitionManager.Instance
static

The documentation for this class was generated from the following file: