Twilight Princess
Remastered version of the GameCube game
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BinaryTextureImage.cs File Reference

Classes

class  BinaryTextureImage
 The BinaryTextureImage (or BTI) format is used by Wind Waker (and several other Nintendo games) to store texture images. There are a variety of encoding methods, some of which are supported right now for decoding. This does not currently support encoding BTI files but will at some point in time. It does not load mipmaps from the file currently. More...
 
class  BinaryTextureImage.Palette
 The Palette simply stores the color data as loaded from the file. It does not convert the files based on the Palette type to RGBA8. More...