Twilight Princess
Remastered version of the GameCube game
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BinaryTextureImage.Palette Class Referencesealed

The Palette simply stores the color data as loaded from the file. It does not convert the files based on the Palette type to RGBA8. More...

Public Member Functions

void Load (EndianBinaryReader reader, uint paletteEntryCount)
 
byte[] GetBytes ()
 

Private Attributes

byte[] _paletteData
 

Detailed Description

The Palette simply stores the color data as loaded from the file. It does not convert the files based on the Palette type to RGBA8.

Member Function Documentation

◆ GetBytes()

byte[] BinaryTextureImage.Palette.GetBytes ( )

◆ Load()

void BinaryTextureImage.Palette.Load ( EndianBinaryReader reader,
uint paletteEntryCount )

Member Data Documentation

◆ _paletteData

byte [] BinaryTextureImage.Palette._paletteData
private

The documentation for this class was generated from the following file: