The Palette simply stores the color data as loaded from the file. It does not convert the files based on the Palette type to RGBA8.
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void | Load (EndianBinaryReader reader, uint paletteEntryCount) |
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byte[] | GetBytes () |
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The Palette simply stores the color data as loaded from the file. It does not convert the files based on the Palette type to RGBA8.
◆ GetBytes()
byte[] BinaryTextureImage.Palette.GetBytes |
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◆ Load()
void BinaryTextureImage.Palette.Load |
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EndianBinaryReader | reader, |
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uint | paletteEntryCount ) |
◆ _paletteData
byte [] BinaryTextureImage.Palette._paletteData |
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The documentation for this class was generated from the following file: