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static BMD | CreateModel (string arcFile, string bmdFile, Transform parent) |
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static string | path = "Assets/GameFiles/res/Object/" |
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static string | pathHD = "Assets/GameFilesHD/res/Object/" |
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◆ CreateModel()
static BMD BMDCreator.CreateModel |
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string | arcFile, |
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string | bmdFile, |
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Transform | parent ) |
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static |
◆ SetParentJoint()
void BMDCreator.SetParentJoint |
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BMDCreator | target, |
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string | boneName ) |
◆ Start()
void BMDCreator.Start |
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private |
◆ _bmd
◆ FutureBmd
◆ path
string BMDCreator.path = "Assets/GameFiles/res/Object/" |
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staticprivate |
◆ pathHD
string BMDCreator.pathHD = "Assets/GameFilesHD/res/Object/" |
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staticprivate |
◆ SelectedArcFile
string BMDCreator.SelectedArcFile |
◆ SelectedBCK
string BMDCreator.SelectedBCK |
◆ SelectedBMD
string BMDCreator.SelectedBMD |
◆ startPos
◆ startRot
The documentation for this class was generated from the following file: