Twilight Princess
Remastered version of the GameCube game
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BMDCreator Class Reference
+ Inheritance diagram for BMDCreator:
+ Collaboration diagram for BMDCreator:

Public Member Functions

void SetParentJoint (BMDCreator target, string boneName)
 

Static Public Member Functions

static BMD CreateModel (string arcFile, string bmdFile, Transform parent)
 

Public Attributes

string SelectedArcFile
 
string SelectedBMD
 
string SelectedBCK
 
BMD FutureBmd
 

Private Member Functions

void Start ()
 

Private Attributes

BMD _bmd
 
Vector3 startPos
 
Vector3 startRot
 

Static Private Attributes

static string path = "Assets/GameFiles/res/Object/"
 
static string pathHD = "Assets/GameFilesHD/res/Object/"
 

Member Function Documentation

◆ CreateModel()

static BMD BMDCreator.CreateModel ( string arcFile,
string bmdFile,
Transform parent )
static

◆ SetParentJoint()

void BMDCreator.SetParentJoint ( BMDCreator target,
string boneName )

◆ Start()

void BMDCreator.Start ( )
private

Member Data Documentation

◆ _bmd

BMD BMDCreator._bmd
private

◆ FutureBmd

BMD BMDCreator.FutureBmd

◆ path

string BMDCreator.path = "Assets/GameFiles/res/Object/"
staticprivate

◆ pathHD

string BMDCreator.pathHD = "Assets/GameFilesHD/res/Object/"
staticprivate

◆ SelectedArcFile

string BMDCreator.SelectedArcFile

◆ SelectedBCK

string BMDCreator.SelectedBCK

◆ SelectedBMD

string BMDCreator.SelectedBMD

◆ startPos

Vector3 BMDCreator.startPos
private

◆ startRot

Vector3 BMDCreator.startRot
private

The documentation for this class was generated from the following file: