◆ CreateClippedSprite()
| Sprite ButtonTiler.CreateClippedSprite |
( |
Sprite | originalSprite, |
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float | width ) |
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private |
◆ CreateTile()
| GameObject ButtonTiler.CreateTile |
( |
string | name, |
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Sprite | sprite ) |
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private |
◆ CreateTiledButtonAutomatically()
| void ButtonTiler.CreateTiledButtonAutomatically |
( |
| ) |
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◆ RotateSprite()
| Sprite ButtonTiler.RotateSprite |
( |
Sprite | originalSprite, |
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float | angle ) |
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private |
◆ Start()
| void ButtonTiler.Start |
( |
| ) |
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private |
◆ Automatically
| bool ButtonTiler.Automatically = false |
◆ count
| int ButtonTiler.count = 3 |
◆ currentX
| float ButtonTiler.currentX = 0 |
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private |
◆ leftSprite
| Sprite ButtonTiler.leftSprite |
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static |
◆ middleSprite
| Sprite ButtonTiler.middleSprite |
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static |
◆ PosXOffset
| int ButtonTiler.PosXOffset = 0 |
◆ rightSprite
| Sprite ButtonTiler.rightSprite |
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static |
The documentation for this class was generated from the following file: