◆ CreateClippedSprite()
Sprite ButtonTiler.CreateClippedSprite |
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Sprite | originalSprite, |
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float | width ) |
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◆ CreateTile()
GameObject ButtonTiler.CreateTile |
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string | name, |
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Sprite | sprite ) |
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private |
◆ CreateTiledButtonAutomatically()
void ButtonTiler.CreateTiledButtonAutomatically |
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◆ RotateSprite()
Sprite ButtonTiler.RotateSprite |
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Sprite | originalSprite, |
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float | angle ) |
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◆ Start()
void ButtonTiler.Start |
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◆ Automatically
bool ButtonTiler.Automatically = false |
◆ count
int ButtonTiler.count = 3 |
◆ currentX
float ButtonTiler.currentX = 0 |
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private |
◆ leftSprite
Sprite ButtonTiler.leftSprite |
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static |
◆ middleSprite
Sprite ButtonTiler.middleSprite |
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static |
◆ PosXOffset
int ButtonTiler.PosXOffset = 0 |
◆ rightSprite
Sprite ButtonTiler.rightSprite |
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static |
The documentation for this class was generated from the following file: