Twilight Princess
Remastered version of the GameCube game
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CameraSequence Class Reference
+ Inheritance diagram for CameraSequence:
+ Collaboration diagram for CameraSequence:

Public Member Functions

void StartCameraTrack ()
 

Public Attributes

List< CameraPointCameraPoints = new List<CameraPoint>()
 
float MoveSpeed = 1.0f
 
float RotationMultiplier = 5.0f
 
int currentIndex = 0
 
CameraState State
 
Camera Cam
 

Private Member Functions

void Start ()
 
void Update ()
 
void MoveCameraToNextPoint ()
 
IEnumerator Play ()
 
void FixedUpdate ()
 
IEnumerator MoveCameraCoroutine (Vector3 targetPosition, Quaternion targetRotation)
 

Member Function Documentation

◆ FixedUpdate()

void CameraSequence.FixedUpdate ( )
private

◆ MoveCameraCoroutine()

IEnumerator CameraSequence.MoveCameraCoroutine ( Vector3 targetPosition,
Quaternion targetRotation )
private

◆ MoveCameraToNextPoint()

void CameraSequence.MoveCameraToNextPoint ( )
private

◆ Play()

IEnumerator CameraSequence.Play ( )
private

◆ Start()

void CameraSequence.Start ( )
private

◆ StartCameraTrack()

void CameraSequence.StartCameraTrack ( )

◆ Update()

void CameraSequence.Update ( )
private

Member Data Documentation

◆ Cam

Camera CameraSequence.Cam

◆ CameraPoints

List<CameraPoint> CameraSequence.CameraPoints = new List<CameraPoint>()

◆ currentIndex

int CameraSequence.currentIndex = 0

◆ MoveSpeed

float CameraSequence.MoveSpeed = 1.0f

◆ RotationMultiplier

float CameraSequence.RotationMultiplier = 5.0f

◆ State

CameraState CameraSequence.State

The documentation for this class was generated from the following file: