◆ FixedUpdate()
void CameraSequence.FixedUpdate |
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◆ MoveCameraCoroutine()
IEnumerator CameraSequence.MoveCameraCoroutine |
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Vector3 | targetPosition, |
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Quaternion | targetRotation ) |
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◆ MoveCameraToNextPoint()
void CameraSequence.MoveCameraToNextPoint |
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◆ Play()
IEnumerator CameraSequence.Play |
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◆ Start()
void CameraSequence.Start |
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◆ StartCameraTrack()
void CameraSequence.StartCameraTrack |
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◆ Update()
void CameraSequence.Update |
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◆ Cam
Camera CameraSequence.Cam |
◆ CameraPoints
◆ currentIndex
int CameraSequence.currentIndex = 0 |
◆ MoveSpeed
float CameraSequence.MoveSpeed = 1.0f |
◆ RotationMultiplier
float CameraSequence.RotationMultiplier = 5.0f |
◆ State
The documentation for this class was generated from the following file: