Twilight Princess
Remastered version of the GameCube game
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CameraUnderwaterManager Class Reference
+ Inheritance diagram for CameraUnderwaterManager:
+ Collaboration diagram for CameraUnderwaterManager:

Public Attributes

float rayDistance = 10f
 
GameObject targetObject
 
LayerMask waterLayer
 
float waterSurfaceHeight = 0f
 

Private Member Functions

void Update ()
 

Member Function Documentation

◆ Update()

void CameraUnderwaterManager.Update ( )
private

Member Data Documentation

◆ rayDistance

float CameraUnderwaterManager.rayDistance = 10f

◆ targetObject

GameObject CameraUnderwaterManager.targetObject

◆ waterLayer

LayerMask CameraUnderwaterManager.waterLayer

◆ waterSurfaceHeight

float CameraUnderwaterManager.waterSurfaceHeight = 0f

The documentation for this class was generated from the following file: