Twilight Princess
Remastered version of the GameCube game
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CapPhysics Class Reference
+ Inheritance diagram for CapPhysics:
+ Collaboration diagram for CapPhysics:

Public Member Functions

void AddBone (bool cine=false)
 

Public Attributes

float gravityForce = 9.81f
 
float stiffness = 1.64f
 
float damping = 0.9f
 
Vector3 targetRotationEuler
 

Static Public Attributes

static CapPhysics Instance
 

Private Member Functions

void Awake ()
 
void LateUpdate ()
 

Private Attributes

Transform lastCapBone
 
Vector3 initialPosition
 
Quaternion initialRotation
 
Vector3 boneVelocity
 
Vector3 rotationVelocity
 

Member Function Documentation

◆ AddBone()

void CapPhysics.AddBone ( bool cine = false)

◆ Awake()

void CapPhysics.Awake ( )
private

◆ LateUpdate()

void CapPhysics.LateUpdate ( )
private

Member Data Documentation

◆ boneVelocity

Vector3 CapPhysics.boneVelocity
private

◆ damping

float CapPhysics.damping = 0.9f

◆ gravityForce

float CapPhysics.gravityForce = 9.81f

◆ initialPosition

Vector3 CapPhysics.initialPosition
private

◆ initialRotation

Quaternion CapPhysics.initialRotation
private

◆ Instance

CapPhysics CapPhysics.Instance
static

◆ lastCapBone

Transform CapPhysics.lastCapBone
private

◆ rotationVelocity

Vector3 CapPhysics.rotationVelocity
private

◆ stiffness

float CapPhysics.stiffness = 1.64f

◆ targetRotationEuler

Vector3 CapPhysics.targetRotationEuler

The documentation for this class was generated from the following file: