◆ AddBone()
| void CapPhysics.AddBone |
( |
bool | cine = false | ) |
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◆ Awake()
| void CapPhysics.Awake |
( |
| ) |
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private |
◆ LateUpdate()
| void CapPhysics.LateUpdate |
( |
| ) |
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private |
◆ boneVelocity
◆ damping
| float CapPhysics.damping = 0.9f |
◆ gravityForce
| float CapPhysics.gravityForce = 9.81f |
◆ initialPosition
◆ initialRotation
◆ Instance
◆ lastCapBone
| Transform CapPhysics.lastCapBone |
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private |
◆ rotationVelocity
| Vector3 CapPhysics.rotationVelocity |
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private |
◆ stiffness
| float CapPhysics.stiffness = 1.64f |
◆ targetRotationEuler
| Vector3 CapPhysics.targetRotationEuler |
The documentation for this class was generated from the following file: