Twilight Princess
Remastered version of the GameCube game
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Chest Class Reference
+ Inheritance diagram for Chest:
+ Collaboration diagram for Chest:

Public Member Functions

void Interact ()
 
void End ()
 
- Public Member Functions inherited from IInteractable

Public Attributes

int ChestType
 

Properties

string InteractionMessage = "Open" [get, set]
 
float InteractionRange = 1.5f [get, set]
 
- Properties inherited from IInteractable

Private Types

enum  CameraType { RIGHT , LEFT }
 

Private Member Functions

void Start ()
 

Private Attributes

Animator animator
 
AnimancerComponent animancer
 
ZeldaAnimation stateOpen
 
ZeldaAnimation linkOpen
 
BMD item
 
CameraType type
 

Member Enumeration Documentation

◆ CameraType

enum Chest.CameraType
private
Enumerator
RIGHT 
LEFT 

Member Function Documentation

◆ End()

void Chest.End ( )

Implements IInteractable.

◆ Interact()

void Chest.Interact ( )

Implements IInteractable.

◆ Start()

void Chest.Start ( )
private

Member Data Documentation

◆ animancer

AnimancerComponent Chest.animancer
private

◆ animator

Animator Chest.animator
private

◆ ChestType

int Chest.ChestType

◆ item

BMD Chest.item
private

◆ linkOpen

ZeldaAnimation Chest.linkOpen
private

◆ stateOpen

ZeldaAnimation Chest.stateOpen
private

◆ type

CameraType Chest.type
private

Property Documentation

◆ InteractionMessage

string Chest.InteractionMessage = "Open"
getset

Implements IInteractable.

◆ InteractionRange

float Chest.InteractionRange = 1.5f
getset

Implements IInteractable.


The documentation for this class was generated from the following file: