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Twilight Princess
Remastered version of the GameCube game
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Inheritance diagram for Chest:
Collaboration diagram for Chest:Public Member Functions | |
| void | Interact () |
| void | End () |
Public Member Functions inherited from IInteractable | |
Public Attributes | |
| int | ChestType |
Properties | |
| string | InteractionMessage = "Open" [get, set] |
| float | InteractionRange = 1.5f [get, set] |
Properties inherited from IInteractable | |
Private Types | |
| enum | CameraType { RIGHT , LEFT } |
Private Member Functions | |
| void | Start () |
Private Attributes | |
| Animator | animator |
| AnimancerComponent | animancer |
| ZeldaAnimation | stateOpen |
| ZeldaAnimation | linkOpen |
| BMD | item |
| CameraType | type |
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| void Chest.End | ( | ) |
Implements IInteractable.
| void Chest.Interact | ( | ) |
Implements IInteractable.
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private |
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| int Chest.ChestType |
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getset |
Implements IInteractable.
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getset |
Implements IInteractable.