◆ ZeldaAnimation()
ZeldaAnimation.ZeldaAnimation |
( |
AnimancerComponent | animancer | ) |
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◆ AddEvent()
void ZeldaAnimation.AddEvent |
( |
int | frame, |
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Action | callback ) |
◆ ClearEvents()
void ZeldaAnimation.ClearEvents |
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| ) |
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◆ Clone()
override AnimancerState ZeldaAnimation.Clone |
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CloneContext | context | ) |
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◆ CreatePlayable()
override void ZeldaAnimation.CreatePlayable |
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out Playable | playable | ) |
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protected |
◆ Destroy()
override void ZeldaAnimation.Destroy |
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| ) |
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◆ FillJobData()
◆ GetHandles()
void ZeldaAnimation.GetHandles |
( |
BMD | bmd | ) |
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◆ SetInPlace()
void ZeldaAnimation.SetInPlace |
( |
bool | inPlace | ) |
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◆ Update()
void ZeldaAnimation.Update |
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| ) |
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◆ _jobBoneData
◆ _scriptPlayable
AnimationScriptPlayable ZeldaAnimation._scriptPlayable |
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private |
◆ AllowAnimation
bool ZeldaAnimation.AllowAnimation = true |
◆ animancer
readonly AnimancerComponent ZeldaAnimation.animancer |
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private |
◆ BckName
string ZeldaAnimation.BckName |
◆ behavior
◆ BoneArray
◆ duration
float ZeldaAnimation.duration |
◆ Holder
◆ IgnoreTranslation
bool ZeldaAnimation.IgnoreTranslation |
◆ InPlace
bool ZeldaAnimation.InPlace |
◆ job
◆ lastTriggeredFrame
int ZeldaAnimation.lastTriggeredFrame = -1 |
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private |
◆ loopType
◆ PlayerPosition
Vector3 ZeldaAnimation.PlayerPosition |
◆ SingleBoneConstraint
◆ UpdateJob
bool ZeldaAnimation.UpdateJob = false |
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private |
◆ Events
◆ Length
override float ZeldaAnimation.Length |
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get |
◆ UpdatableIndex
int ZeldaAnimation.UpdatableIndex = IUpdatable.List.NotInList |
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getset |
The documentation for this class was generated from the following file: