◆ ZeldaAnimation()
| ZeldaAnimation.ZeldaAnimation |
( |
AnimancerComponent | animancer | ) |
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◆ AddEvent()
| void ZeldaAnimation.AddEvent |
( |
int | frame, |
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|
Action | callback ) |
◆ ClearEvents()
| void ZeldaAnimation.ClearEvents |
( |
| ) |
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◆ Clone()
| override AnimancerState ZeldaAnimation.Clone |
( |
CloneContext | context | ) |
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◆ CreatePlayable()
| override void ZeldaAnimation.CreatePlayable |
( |
out Playable | playable | ) |
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protected |
◆ Destroy()
| override void ZeldaAnimation.Destroy |
( |
| ) |
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◆ FillJobData()
◆ GetHandles()
| void ZeldaAnimation.GetHandles |
( |
BMD | bmd | ) |
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◆ SetInPlace()
| void ZeldaAnimation.SetInPlace |
( |
bool | inPlace | ) |
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◆ Update()
| void ZeldaAnimation.Update |
( |
| ) |
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◆ _jobBoneData
◆ _scriptPlayable
| AnimationScriptPlayable ZeldaAnimation._scriptPlayable |
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private |
◆ AllowAnimation
| bool ZeldaAnimation.AllowAnimation = true |
◆ animancer
| readonly AnimancerComponent ZeldaAnimation.animancer |
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private |
◆ BckName
| string ZeldaAnimation.BckName |
◆ behavior
◆ BoneArray
◆ duration
| float ZeldaAnimation.duration |
◆ Holder
◆ IgnoreTranslation
| bool ZeldaAnimation.IgnoreTranslation |
◆ InPlace
| bool ZeldaAnimation.InPlace |
◆ job
◆ lastTriggeredFrame
| int ZeldaAnimation.lastTriggeredFrame = -1 |
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private |
◆ loopType
◆ PlayerPosition
| Vector3 ZeldaAnimation.PlayerPosition |
◆ SingleBoneConstraint
◆ UpdateJob
| bool ZeldaAnimation.UpdateJob = false |
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private |
◆ Events
◆ Length
| override float ZeldaAnimation.Length |
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get |
◆ UpdatableIndex
| int ZeldaAnimation.UpdatableIndex = IUpdatable.List.NotInList |
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getset |
The documentation for this class was generated from the following file: