◆ EvaluateCurve()
float AnimationJobManager.AnimationCurveJob.EvaluateCurve |
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float | t, |
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NativeArray< float > | times, |
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NativeArray< float > | values, |
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int | keyCount ) |
◆ ProcessAnimation()
void AnimationJobManager.AnimationCurveJob.ProcessAnimation |
( |
AnimationStream | stream | ) |
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◆ ProcessRootMotion()
void AnimationJobManager.AnimationCurveJob.ProcessRootMotion |
( |
AnimationStream | stream | ) |
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◆ _currentPosition
Vector3 AnimationJobManager.AnimationCurveJob._currentPosition |
◆ _currentY
float AnimationJobManager.AnimationCurveJob._currentY |
◆ _startPosition
Vector3 AnimationJobManager.AnimationCurveJob._startPosition |
◆ BckName
NativeArray<char> AnimationJobManager.AnimationCurveJob.BckName |
◆ Behavior
◆ bones
◆ duration
float AnimationJobManager.AnimationCurveJob.duration |
◆ first
bool AnimationJobManager.AnimationCurveJob.first |
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private |
◆ IgnoreTranslation
bool AnimationJobManager.AnimationCurveJob.IgnoreTranslation |
◆ inPlace
bool AnimationJobManager.AnimationCurveJob.inPlace |
◆ LoopType
LoopType AnimationJobManager.AnimationCurveJob.LoopType |
◆ NormalizedTime
NativeArray<float> AnimationJobManager.AnimationCurveJob.NormalizedTime |
◆ SingleBoneConstraint
◆ Time
NativeArray<float> AnimationJobManager.AnimationCurveJob.Time |
The documentation for this struct was generated from the following file: