Twilight Princess
Remastered version of the GameCube game
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AnimationJobManager Class Reference
+ Inheritance diagram for AnimationJobManager:
+ Collaboration diagram for AnimationJobManager:

Classes

struct  AnimationCurveJob
 
struct  BoneAnimationData
 

Public Member Functions

void PlayAnimation (string anim, Archive archive=null)
 

Static Public Member Functions

static void ConvertCustomCurveToNativeArrays (CustomCurve curve, out NativeArray< float > times, out NativeArray< float > values)
 

Public Attributes

string currentAnimation
 

Private Member Functions

void OnDestroy ()
 

Private Attributes

NativeArray< BoneAnimationDataboneArray
 
PlayableGraph graph
 
float duration
 

Member Function Documentation

◆ ConvertCustomCurveToNativeArrays()

static void AnimationJobManager.ConvertCustomCurveToNativeArrays ( CustomCurve curve,
out NativeArray< float > times,
out NativeArray< float > values )
static

◆ OnDestroy()

void AnimationJobManager.OnDestroy ( )
private

◆ PlayAnimation()

void AnimationJobManager.PlayAnimation ( string anim,
Archive archive = null )

Member Data Documentation

◆ boneArray

NativeArray<BoneAnimationData> AnimationJobManager.boneArray
private

◆ currentAnimation

string AnimationJobManager.currentAnimation

◆ duration

float AnimationJobManager.duration
private

◆ graph

PlayableGraph AnimationJobManager.graph
private

The documentation for this class was generated from the following file: