◆ BoneName
NativeArray<char> AnimationJobManager.BoneAnimationData.BoneName |
◆ handle
TransformStreamHandle AnimationJobManager.BoneAnimationData.handle |
◆ posKeyCount
int AnimationJobManager.BoneAnimationData.posKeyCount |
◆ posTimes
NativeArray<float> AnimationJobManager.BoneAnimationData.posTimes |
◆ posValuesX
NativeArray<float> AnimationJobManager.BoneAnimationData.posValuesX |
◆ posValuesY
NativeArray<float> AnimationJobManager.BoneAnimationData.posValuesY |
◆ posValuesZ
NativeArray<float> AnimationJobManager.BoneAnimationData.posValuesZ |
◆ rotKeyCount
int AnimationJobManager.BoneAnimationData.rotKeyCount |
◆ rotTimes
NativeArray<float> AnimationJobManager.BoneAnimationData.rotTimes |
◆ rotValuesW
NativeArray<float> AnimationJobManager.BoneAnimationData.rotValuesW |
◆ rotValuesX
NativeArray<float> AnimationJobManager.BoneAnimationData.rotValuesX |
◆ rotValuesY
NativeArray<float> AnimationJobManager.BoneAnimationData.rotValuesY |
◆ rotValuesZ
NativeArray<float> AnimationJobManager.BoneAnimationData.rotValuesZ |
The documentation for this struct was generated from the following file: