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Twilight Princess
Remastered version of the GameCube game
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Inheritance diagram for Door:
Collaboration diagram for Door:Public Member Functions | |
| void | Interact () |
| void | End () |
Public Member Functions inherited from IInteractable | |
Public Attributes | |
| int | DoorType |
| int | TargetRoom |
Properties | |
| string | InteractionMessage = "Open" [get, set] |
| float | InteractionRange = 1.5f [get, set] |
Properties inherited from IInteractable | |
Private Member Functions | |
| void | Start () |
Static Private Member Functions | |
| static byte | GetThirdByte (uint value) |
Private Attributes | |
| ZeldaAnimation | stateOpen |
| void Door.End | ( | ) |
Implements IInteractable.
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staticprivate |
| void Door.Interact | ( | ) |
Implements IInteractable.
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private |
| int Door.DoorType |
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private |
| int Door.TargetRoom |
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getset |
Implements IInteractable.
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getset |
Implements IInteractable.