Twilight Princess
Remastered version of the GameCube game
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Door Class Reference
+ Inheritance diagram for Door:
+ Collaboration diagram for Door:

Public Member Functions

void Interact ()
 
void End ()
 
- Public Member Functions inherited from IInteractable

Public Attributes

int DoorType
 
int TargetRoom
 

Properties

string InteractionMessage = "Open" [get, set]
 
float InteractionRange = 1.5f [get, set]
 
- Properties inherited from IInteractable

Private Member Functions

void Start ()
 

Static Private Member Functions

static byte GetThirdByte (uint value)
 

Private Attributes

ZeldaAnimation stateOpen
 

Member Function Documentation

◆ End()

void Door.End ( )

Implements IInteractable.

◆ GetThirdByte()

static byte Door.GetThirdByte ( uint value)
staticprivate

◆ Interact()

void Door.Interact ( )

Implements IInteractable.

◆ Start()

void Door.Start ( )
private

Member Data Documentation

◆ DoorType

int Door.DoorType

◆ stateOpen

ZeldaAnimation Door.stateOpen
private

◆ TargetRoom

int Door.TargetRoom

Property Documentation

◆ InteractionMessage

string Door.InteractionMessage = "Open"
getset

Implements IInteractable.

◆ InteractionRange

float Door.InteractionRange = 1.5f
getset

Implements IInteractable.


The documentation for this class was generated from the following file: