Twilight Princess
Remastered version of the GameCube game
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GlobalMap Class Reference
+ Inheritance diagram for GlobalMap:
+ Collaboration diagram for GlobalMap:

Public Attributes

Transform Background
 
List< GameObjectMapObjects = new List<GameObject>()
 
List< BTITextures = new List<BTI>()
 

Private Member Functions

void Start ()
 
void LoadMap ()
 
void CreateMap ()
 
void Update ()
 

Member Function Documentation

◆ CreateMap()

void GlobalMap.CreateMap ( )
private

◆ LoadMap()

void GlobalMap.LoadMap ( )
private

◆ Start()

void GlobalMap.Start ( )
private

◆ Update()

void GlobalMap.Update ( )
private

Member Data Documentation

◆ Background

Transform GlobalMap.Background

◆ MapObjects

List<GameObject> GlobalMap.MapObjects = new List<GameObject>()

◆ Textures

List<BTI> GlobalMap.Textures = new List<BTI>()

The documentation for this class was generated from the following file: