Twilight Princess
Remastered version of the GameCube game
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IndirectTexture Class Reference
+ Collaboration diagram for IndirectTexture:

Public Member Functions

 IndirectTexture ()
 

Public Attributes

bool HasLookup
 Determines if an indirect texture lookup is to take place.
 
byte IndTexStageNum
 The number of indirect texturing stages to use.
 
ushort Unknown0
 
byte Unknown1
 Unknown value 1. Related to TevOrders.
 
byte Unknown2
 Unknown value 2. Related to TevOrders.
 
ushort[] Unknown3
 Usually 0xFFFF but sometimes 0x0000.
 
IndirectTextureMatrix[] Matrices
 The dynamic 2x3 matrices to use when transforming the texture coordinates.
 
IndirectTextureScale[] Scales
 U and V scales to use when transforming the texture coordinates.
 
IndirectTevOrder[] TevOrders
 Instructions for setting up the specified TEV stage for lookup operations.
 

Constructor & Destructor Documentation

◆ IndirectTexture()

IndirectTexture.IndirectTexture ( )

Member Data Documentation

◆ HasLookup

bool IndirectTexture.HasLookup

Determines if an indirect texture lookup is to take place.

◆ IndTexStageNum

byte IndirectTexture.IndTexStageNum

The number of indirect texturing stages to use.

◆ Matrices

IndirectTextureMatrix [] IndirectTexture.Matrices

The dynamic 2x3 matrices to use when transforming the texture coordinates.

◆ Scales

IndirectTextureScale [] IndirectTexture.Scales

U and V scales to use when transforming the texture coordinates.

◆ TevOrders

IndirectTevOrder [] IndirectTexture.TevOrders

Instructions for setting up the specified TEV stage for lookup operations.

◆ Unknown0

ushort IndirectTexture.Unknown0

◆ Unknown1

byte IndirectTexture.Unknown1

Unknown value 1. Related to TevOrders.

◆ Unknown2

byte IndirectTexture.Unknown2

Unknown value 2. Related to TevOrders.

◆ Unknown3

ushort [] IndirectTexture.Unknown3

Usually 0xFFFF but sometimes 0x0000.


The documentation for this class was generated from the following file: