◆ Awake()
| void InteractableManager.Awake |
( |
| ) |
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private |
◆ HideUI()
| void InteractableManager.HideUI |
( |
| ) |
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◆ RegisterInteractable()
| void InteractableManager.RegisterInteractable |
( |
IInteractable | interactable | ) |
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◆ ShowUI()
| void InteractableManager.ShowUI |
( |
string | message, |
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|
IInteractable | interactable ) |
◆ UnregisterInteractable()
| void InteractableManager.UnregisterInteractable |
( |
IInteractable | interactable | ) |
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◆ Update()
| void InteractableManager.Update |
( |
| ) |
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private |
◆ UpdateInteractableMessage()
| void InteractableManager.UpdateInteractableMessage |
( |
string | text | ) |
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◆ currentInteractable
◆ interactables
◆ interactionKey
| KeyCode InteractableManager.interactionKey = KeyCode.F |
◆ Player
| Transform InteractableManager.Player |
◆ UiContainer
| Transform InteractableManager.UiContainer |
◆ Instance
◆ PlayerPosition
| Vector3 InteractableManager.PlayerPosition |
|
get |
The documentation for this class was generated from the following file: