◆ Awake()
void InteractableManager.Awake |
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private |
◆ HideUI()
void InteractableManager.HideUI |
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◆ RegisterInteractable()
void InteractableManager.RegisterInteractable |
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IInteractable | interactable | ) |
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◆ ShowUI()
void InteractableManager.ShowUI |
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string | message, |
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IInteractable | interactable ) |
◆ UnregisterInteractable()
void InteractableManager.UnregisterInteractable |
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IInteractable | interactable | ) |
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◆ Update()
void InteractableManager.Update |
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private |
◆ UpdateInteractableMessage()
void InteractableManager.UpdateInteractableMessage |
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string | text | ) |
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◆ currentInteractable
◆ interactables
◆ interactionKey
KeyCode InteractableManager.interactionKey = KeyCode.F |
◆ Player
Transform InteractableManager.Player |
◆ UiContainer
Transform InteractableManager.UiContainer |
◆ Instance
◆ PlayerPosition
Vector3 InteractableManager.PlayerPosition |
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get |
The documentation for this class was generated from the following file: