Twilight Princess
Remastered version of the GameCube game
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ItemData Class Reference

Public Member Functions

 ItemData (string name, ushort bmd, ushort btk, ushort bck, ushort brk, ushort btp, byte tevFrame, byte btpFrame, ushort ringTex, byte unk12, ushort field10, Vector3 rot, int dialogueId)
 

Properties

string Name [get, set]
 
ushort Bmd [get, set]
 
ushort Btk [get, set]
 
ushort Bck [get, set]
 
ushort Brk [get, set]
 
ushort Btp [get, set]
 
byte TevFrame [get, set]
 
byte BtpFrame [get, set]
 
ushort RingTex [get, set]
 
byte unk12 [get, set]
 
ushort Field10 [get, set]
 
Vector3 Rot [get, set]
 
int DialogueId [get, set]
 

Constructor & Destructor Documentation

◆ ItemData()

ItemData.ItemData ( string name,
ushort bmd,
ushort btk,
ushort bck,
ushort brk,
ushort btp,
byte tevFrame,
byte btpFrame,
ushort ringTex,
byte unk12,
ushort field10,
Vector3 rot,
int dialogueId )

Property Documentation

◆ Bck

ushort ItemData.Bck
getset

◆ Bmd

ushort ItemData.Bmd
getset

◆ Brk

ushort ItemData.Brk
getset

◆ Btk

ushort ItemData.Btk
getset

◆ Btp

ushort ItemData.Btp
getset

◆ BtpFrame

byte ItemData.BtpFrame
getset

◆ DialogueId

int ItemData.DialogueId
getset

◆ Field10

ushort ItemData.Field10
getset

◆ Name

string ItemData.Name
getset

◆ RingTex

ushort ItemData.RingTex
getset

◆ Rot

Vector3 ItemData.Rot
getset

◆ TevFrame

byte ItemData.TevFrame
getset

◆ unk12

byte ItemData.unk12
getset

The documentation for this class was generated from the following file: