Twilight Princess
Remastered version of the GameCube game
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JStudio.J3D.Animation.BCK.JointAnim Class Reference

Public Attributes

List< KeyScalesX = new List<Key>()
 
List< KeyScalesY = new List<Key>()
 
List< KeyScalesZ = new List<Key>()
 
List< KeyRotationsX = new List<Key>()
 
List< KeyRotationsY = new List<Key>()
 
List< KeyRotationsZ = new List<Key>()
 
List< KeyTranslationsX = new List<Key>()
 
List< KeyTranslationsY = new List<Key>()
 
List< KeyTranslationsZ = new List<Key>()
 

Member Data Documentation

◆ RotationsX

List<Key> JStudio.J3D.Animation.BCK.JointAnim.RotationsX = new List<Key>()

◆ RotationsY

List<Key> JStudio.J3D.Animation.BCK.JointAnim.RotationsY = new List<Key>()

◆ RotationsZ

List<Key> JStudio.J3D.Animation.BCK.JointAnim.RotationsZ = new List<Key>()

◆ ScalesX

List<Key> JStudio.J3D.Animation.BCK.JointAnim.ScalesX = new List<Key>()

◆ ScalesY

List<Key> JStudio.J3D.Animation.BCK.JointAnim.ScalesY = new List<Key>()

◆ ScalesZ

List<Key> JStudio.J3D.Animation.BCK.JointAnim.ScalesZ = new List<Key>()

◆ TranslationsX

List<Key> JStudio.J3D.Animation.BCK.JointAnim.TranslationsX = new List<Key>()

◆ TranslationsY

List<Key> JStudio.J3D.Animation.BCK.JointAnim.TranslationsY = new List<Key>()

◆ TranslationsZ

List<Key> JStudio.J3D.Animation.BCK.JointAnim.TranslationsZ = new List<Key>()

The documentation for this class was generated from the following file: