Twilight Princess
Remastered version of the GameCube game
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JStudio.J3D.Animation.BTK.MaterialAnim Class Reference

Public Attributes

Vector3 Center
 
string Name
 
int TexMatrixIndex
 
List< KeyScalesX = new List<Key>()
 
List< KeyScalesY = new List<Key>()
 
List< KeyScalesZ = new List<Key>()
 
List< KeyRotationsX = new List<Key>()
 
List< KeyRotationsY = new List<Key>()
 
List< KeyRotationsZ = new List<Key>()
 
List< KeyTranslationsX = new List<Key>()
 
List< KeyTranslationsY = new List<Key>()
 
List< KeyTranslationsZ = new List<Key>()
 

Member Data Documentation

◆ Center

Vector3 JStudio.J3D.Animation.BTK.MaterialAnim.Center

◆ Name

string JStudio.J3D.Animation.BTK.MaterialAnim.Name

◆ RotationsX

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.RotationsX = new List<Key>()

◆ RotationsY

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.RotationsY = new List<Key>()

◆ RotationsZ

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.RotationsZ = new List<Key>()

◆ ScalesX

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.ScalesX = new List<Key>()

◆ ScalesY

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.ScalesY = new List<Key>()

◆ ScalesZ

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.ScalesZ = new List<Key>()

◆ TexMatrixIndex

int JStudio.J3D.Animation.BTK.MaterialAnim.TexMatrixIndex

◆ TranslationsX

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.TranslationsX = new List<Key>()

◆ TranslationsY

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.TranslationsY = new List<Key>()

◆ TranslationsZ

List<Key> JStudio.J3D.Animation.BTK.MaterialAnim.TranslationsZ = new List<Key>()

The documentation for this class was generated from the following file: