Twilight Princess
Remastered version of the GameCube game
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ModelRepresentation Class Reference

Public Member Functions

float[] ToArray (string type)
 
LoopRepresentation GetLoop (int faceidx, int i)
 
LoopRepresentation GetLoops (int faceidx)
 
int GetVerts (int faceidx)
 

Public Attributes

List< Vector3vertices = new List<Vector3>()
 
List< FaceRepresentationfaces = new List<FaceRepresentation>()
 
List< LoopRepresentationloops = new List<LoopRepresentation>()
 
bool[] hasTexCoords = new bool[8]
 
bool[] hasColors = new bool[2]
 
bool hasMatrixIndices
 
bool hasNormals
 
Dictionary< int, List< int > > dedup_verts = new Dictionary<int, List<int>>()
 
 LoopRepresentation
 
 int
 

Member Function Documentation

◆ GetLoop()

LoopRepresentation ModelRepresentation.GetLoop ( int faceidx,
int i )

◆ GetLoops()

LoopRepresentation ModelRepresentation.GetLoops ( int faceidx)

◆ GetVerts()

int ModelRepresentation.GetVerts ( int faceidx)

◆ ToArray()

float[] ModelRepresentation.ToArray ( string type)

Member Data Documentation

◆ dedup_verts

Dictionary<int, List<int> > ModelRepresentation.dedup_verts = new Dictionary<int, List<int>>()

◆ faces

List<FaceRepresentation> ModelRepresentation.faces = new List<FaceRepresentation>()

◆ hasColors

bool [] ModelRepresentation.hasColors = new bool[2]

◆ hasMatrixIndices

bool ModelRepresentation.hasMatrixIndices

◆ hasNormals

bool ModelRepresentation.hasNormals

◆ hasTexCoords

bool [] ModelRepresentation.hasTexCoords = new bool[8]

◆ int

ModelRepresentation.int

◆ LoopRepresentation

ModelRepresentation.LoopRepresentation

◆ loops

List<LoopRepresentation> ModelRepresentation.loops = new List<LoopRepresentation>()

◆ vertices

List<Vector3> ModelRepresentation.vertices = new List<Vector3>()

The documentation for this class was generated from the following file: