|
enum | GroundCode {
Normal = 0x00
, Unknown_1 = 0x01
, Unknown_2 = 0x02
, Force_Ledge_Hang = 0x03
,
Respawn_Generic = 0x04
, Unknown_5 = 0x05
, Unknown_6 = 0x06
, Unknown_7 = 0x07
,
Slope = 0x08
, Respawn_2 = 0x09
, Respawn_3 = 0x0A
, Unknown_11 = 0x0B
,
Unknown_12 = 0x0C
, Unknown_13 = 0x0D
, Unknown_14 = 0x0E
, Unknown_15 = 0x0F
,
Unknown_16 = 0x10
, Unknown_17 = 0x11
, Unknown_18 = 0x12
, Unknown_19 = 0x13
,
Unknown_20 = 0x14
, Unknown_21 = 0x15
, Unknown_22 = 0x16
, Unknown_23 = 0x17
,
Unknown_24 = 0x18
, Unknown_25 = 0x19
, Unknown_26 = 0x1A
, Unknown_27 = 0x1B
,
Unknown_28 = 0x1C
, Unknown_29 = 0x1D
, Unknown_30 = 0x1E
, Unknown_31 = 0x1F
,
Multi
, None
} |
|
enum | WallCode {
Normal = 0x0
, Climbable_Generic = 0x1
, Wall = 0x2
, Grabbable = 0x3
,
Climbable_Ladder = 0x4
, Ladder_Top = 0x5
, Unknown_6 = 0x6
, Unknown_7 = 0x7
,
InvisibleWall = 0x8
, Unknown_9 = 0x9
, Unknown_10 = 0xA
, Unknown_11 = 0xB
,
Unknown_12 = 0xC
, Unknown_13 = 0xD
, Unknown_14 = 0xE
, Unknown_15 = 0xF
,
Multi
, None
} |
|
enum | SpecialCode {
Normal = 0x0
, Force_Slide_1 = 0x1
, Force_Slide_2 = 0x2
, No_Sidle = 0x3
,
Unknown_4 = 0x4
, Diggable_Black_Soil = 0x5
, HeavySnow = 0x6
, Unknown_7 = 0x7
,
Slippery = 0x8
, Unknown_9 = 0x9
, Unknown_10 = 0xA
, Unknown_11 = 0xB
,
Unknown_12 = 0xC
, Unknown_13 = 0xD
, Unknown_14 = 0xE
, Unknown_15 = 0xF
,
Multi
, None
} |
|
enum | Att0Code {
Normal = 0x00
, Type_1
, Type_2
, Type_3
,
Type_4
, Type_5
, Damage_Generic
, Water
,
Type_8
, Type_9
, Type_10
, Type_11
,
Damage_SlowMovement
, SnowEffects
, Type_14
, Type_15
} |
|
enum | Att1Code {
Normal = 0x00
, Type_1
, Type_2
, Type_3
,
Type_4
, Type_5
, Type_6
, Type_7
} |
|
enum | SoundID {
Normal = 0x00
, Water
, Type_2
, Type_3
,
Type_4
, Type_5
, Type_6
, Type_7
,
Type_8
, Type_9
, Type_10
, Type_11
,
Type_12
, Type_13
, Type_14
, Type_15
} |
|
enum | dBgPc_ECode {
CODE_OBJ_THRU = 0x4000
, CODE_CAM_THRU = 0x8000
, CODE_LINK_THRU = 0x10000
, CODE_ARROW_THRU = 0x20000
,
CODE_HS_STICK = 0x40000
, CODE_BOOMERANG_THRU = 0x80000
, CODE_ROPE_THRU = 0x100000
, CODE_HORSE_NO_ENTRY = 0x200000
,
CODE_SHDW_THRU = 0x400000
, CODE_BOMB_THRU = 0x800000
, CODE_IRON_BALL_THRU = 0x1000000
, CODE_ATTACK_THRU = 0x2000000
,
CODE_UNDERWATER_ROOF = 0x40000000
} |
|