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uint | LinkNo [get, set] |
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WallCode | WallCode [get, set] |
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Att0Code | Att0Code [get, set] |
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Att1Code | Att1Code [get, set] |
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GroundCode | GroundCode [get, set] |
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uint | Room [get, set] |
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uint | Exit [get, set] |
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uint | PolyColor [get, set] |
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SpecialCode | Spl [get, set] |
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bool | NoHorseEntry [get, set] |
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uint | Magnet [get, set] |
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uint | MonkeyBars [get, set] |
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uint | RoomCam [get, set] |
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uint | RoomCamPath [get, set] |
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uint | RoomCamPathPnt [get, set] |
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uint | RoomInf [get, set] |
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SoundID | SoundID [get, set] |
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bool | ObjThrough [get, set] |
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bool | CameraThrough [get, set] |
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bool | LinkThrough [get, set] |
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bool | ArrowThrough [get, set] |
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bool | HSStickThrough [get, set] |
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bool | BoomerangThrough [get, set] |
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bool | RopeThrough [get, set] |
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bool | BombThrough [get, set] |
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bool | IronBallThrough [get, set] |
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bool | ShadowThrough [get, set] |
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bool | UnderwaterRoof [get, set] |
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bool | AttackThrough [get, set] |
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bool | GetBool (uint flag, int shift, uint bits=1u) |
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uint | Get (uint flag, int shift, uint bits=1u) |
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void | Set (ref uint flag, bool v, uint bits=1u) |
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void | Set (ref uint flag, uint v, int shift, uint bits=1u) |
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◆ sBgPc()
◆ Get()
uint PLC.sBgPc.Get |
( |
uint | flag, |
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int | shift, |
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uint | bits = 1u ) |
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private |
◆ GetBool()
bool PLC.sBgPc.GetBool |
( |
uint | flag, |
|
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int | shift, |
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uint | bits = 1u ) |
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private |
◆ Set() [1/2]
void PLC.sBgPc.Set |
( |
ref uint | flag, |
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bool | v, |
|
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uint | bits = 1u ) |
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private |
◆ Set() [2/2]
void PLC.sBgPc.Set |
( |
ref uint | flag, |
|
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uint | v, |
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int | shift, |
|
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uint | bits = 1u ) |
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private |
◆ code0
◆ code1
◆ code2
◆ code3
◆ code4
◆ wallCode
◆ ArrowThrough
bool PLC.sBgPc.ArrowThrough |
|
getset |
◆ Att0Code
◆ Att1Code
◆ AttackThrough
bool PLC.sBgPc.AttackThrough |
|
getset |
◆ BombThrough
bool PLC.sBgPc.BombThrough |
|
getset |
◆ BoomerangThrough
bool PLC.sBgPc.BoomerangThrough |
|
getset |
◆ CameraThrough
bool PLC.sBgPc.CameraThrough |
|
getset |
◆ Exit
◆ GroundCode
◆ HSStickThrough
bool PLC.sBgPc.HSStickThrough |
|
getset |
◆ IronBallThrough
bool PLC.sBgPc.IronBallThrough |
|
getset |
◆ LinkNo
◆ LinkThrough
bool PLC.sBgPc.LinkThrough |
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getset |
◆ Magnet
◆ MonkeyBars
uint PLC.sBgPc.MonkeyBars |
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getset |
◆ NoHorseEntry
bool PLC.sBgPc.NoHorseEntry |
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getset |
◆ ObjThrough
bool PLC.sBgPc.ObjThrough |
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getset |
◆ PolyColor
◆ Room
◆ RoomCam
◆ RoomCamPath
uint PLC.sBgPc.RoomCamPath |
|
getset |
◆ RoomCamPathPnt
uint PLC.sBgPc.RoomCamPathPnt |
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getset |
◆ RoomInf
◆ RopeThrough
bool PLC.sBgPc.RopeThrough |
|
getset |
◆ ShadowThrough
bool PLC.sBgPc.ShadowThrough |
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getset |
◆ SoundID
◆ Spl
◆ UnderwaterRoof
bool PLC.sBgPc.UnderwaterRoof |
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getset |
◆ WallCode
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/PLC/PLC.cs