Twilight Princess
Remastered version of the GameCube game
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PLC.sBgPc Class Reference

Public Member Functions

 sBgPc ()
 

Public Attributes

uint code0
 
uint code1
 
uint code2
 
uint code3
 
uint code4
 
WallCode wallCode
 

Properties

uint LinkNo [get, set]
 
WallCode WallCode [get, set]
 
Att0Code Att0Code [get, set]
 
Att1Code Att1Code [get, set]
 
GroundCode GroundCode [get, set]
 
uint Room [get, set]
 
uint Exit [get, set]
 
uint PolyColor [get, set]
 
SpecialCode Spl [get, set]
 
bool NoHorseEntry [get, set]
 
uint Magnet [get, set]
 
uint MonkeyBars [get, set]
 
uint RoomCam [get, set]
 
uint RoomCamPath [get, set]
 
uint RoomCamPathPnt [get, set]
 
uint RoomInf [get, set]
 
SoundID SoundID [get, set]
 
bool ObjThrough [get, set]
 
bool CameraThrough [get, set]
 
bool LinkThrough [get, set]
 
bool ArrowThrough [get, set]
 
bool HSStickThrough [get, set]
 
bool BoomerangThrough [get, set]
 
bool RopeThrough [get, set]
 
bool BombThrough [get, set]
 
bool IronBallThrough [get, set]
 
bool ShadowThrough [get, set]
 
bool UnderwaterRoof [get, set]
 
bool AttackThrough [get, set]
 

Private Member Functions

bool GetBool (uint flag, int shift, uint bits=1u)
 
uint Get (uint flag, int shift, uint bits=1u)
 
void Set (ref uint flag, bool v, uint bits=1u)
 
void Set (ref uint flag, uint v, int shift, uint bits=1u)
 

Constructor & Destructor Documentation

◆ sBgPc()

PLC.sBgPc.sBgPc ( )

Member Function Documentation

◆ Get()

uint PLC.sBgPc.Get ( uint flag,
int shift,
uint bits = 1u )
private

◆ GetBool()

bool PLC.sBgPc.GetBool ( uint flag,
int shift,
uint bits = 1u )
private

◆ Set() [1/2]

void PLC.sBgPc.Set ( ref uint flag,
bool v,
uint bits = 1u )
private

◆ Set() [2/2]

void PLC.sBgPc.Set ( ref uint flag,
uint v,
int shift,
uint bits = 1u )
private

Member Data Documentation

◆ code0

uint PLC.sBgPc.code0

◆ code1

uint PLC.sBgPc.code1

◆ code2

uint PLC.sBgPc.code2

◆ code3

uint PLC.sBgPc.code3

◆ code4

uint PLC.sBgPc.code4

◆ wallCode

WallCode PLC.sBgPc.wallCode

Property Documentation

◆ ArrowThrough

bool PLC.sBgPc.ArrowThrough
getset

◆ Att0Code

Att0Code PLC.sBgPc.Att0Code
getset

◆ Att1Code

Att1Code PLC.sBgPc.Att1Code
getset

◆ AttackThrough

bool PLC.sBgPc.AttackThrough
getset

◆ BombThrough

bool PLC.sBgPc.BombThrough
getset

◆ BoomerangThrough

bool PLC.sBgPc.BoomerangThrough
getset

◆ CameraThrough

bool PLC.sBgPc.CameraThrough
getset

◆ Exit

uint PLC.sBgPc.Exit
getset

◆ GroundCode

GroundCode PLC.sBgPc.GroundCode
getset

◆ HSStickThrough

bool PLC.sBgPc.HSStickThrough
getset

◆ IronBallThrough

bool PLC.sBgPc.IronBallThrough
getset

◆ LinkNo

uint PLC.sBgPc.LinkNo
getset

◆ LinkThrough

bool PLC.sBgPc.LinkThrough
getset

◆ Magnet

uint PLC.sBgPc.Magnet
getset

◆ MonkeyBars

uint PLC.sBgPc.MonkeyBars
getset

◆ NoHorseEntry

bool PLC.sBgPc.NoHorseEntry
getset

◆ ObjThrough

bool PLC.sBgPc.ObjThrough
getset

◆ PolyColor

uint PLC.sBgPc.PolyColor
getset

◆ Room

uint PLC.sBgPc.Room
getset

◆ RoomCam

uint PLC.sBgPc.RoomCam
getset

◆ RoomCamPath

uint PLC.sBgPc.RoomCamPath
getset

◆ RoomCamPathPnt

uint PLC.sBgPc.RoomCamPathPnt
getset

◆ RoomInf

uint PLC.sBgPc.RoomInf
getset

◆ RopeThrough

bool PLC.sBgPc.RopeThrough
getset

◆ ShadowThrough

bool PLC.sBgPc.ShadowThrough
getset

◆ SoundID

SoundID PLC.sBgPc.SoundID
getset

◆ Spl

SpecialCode PLC.sBgPc.Spl
getset

◆ UnderwaterRoof

bool PLC.sBgPc.UnderwaterRoof
getset

◆ WallCode

WallCode PLC.sBgPc.WallCode
getset

The documentation for this class was generated from the following file: