|
| uint | LinkNo [get, set] |
| |
| WallCode | WallCode [get, set] |
| |
| Att0Code | Att0Code [get, set] |
| |
| Att1Code | Att1Code [get, set] |
| |
| GroundCode | GroundCode [get, set] |
| |
| uint | Room [get, set] |
| |
| uint | Exit [get, set] |
| |
| uint | PolyColor [get, set] |
| |
| SpecialCode | Spl [get, set] |
| |
| bool | NoHorseEntry [get, set] |
| |
| uint | Magnet [get, set] |
| |
| uint | MonkeyBars [get, set] |
| |
| uint | RoomCam [get, set] |
| |
| uint | RoomCamPath [get, set] |
| |
| uint | RoomCamPathPnt [get, set] |
| |
| uint | RoomInf [get, set] |
| |
| SoundID | SoundID [get, set] |
| |
| bool | ObjThrough [get, set] |
| |
| bool | CameraThrough [get, set] |
| |
| bool | LinkThrough [get, set] |
| |
| bool | ArrowThrough [get, set] |
| |
| bool | HSStickThrough [get, set] |
| |
| bool | BoomerangThrough [get, set] |
| |
| bool | RopeThrough [get, set] |
| |
| bool | BombThrough [get, set] |
| |
| bool | IronBallThrough [get, set] |
| |
| bool | ShadowThrough [get, set] |
| |
| bool | UnderwaterRoof [get, set] |
| |
| bool | AttackThrough [get, set] |
| |
|
| bool | GetBool (uint flag, int shift, uint bits=1u) |
| |
| uint | Get (uint flag, int shift, uint bits=1u) |
| |
| void | Set (ref uint flag, bool v, uint bits=1u) |
| |
| void | Set (ref uint flag, uint v, int shift, uint bits=1u) |
| |
◆ sBgPc()
◆ Get()
| uint PLC.sBgPc.Get |
( |
uint | flag, |
|
|
int | shift, |
|
|
uint | bits = 1u ) |
|
private |
◆ GetBool()
| bool PLC.sBgPc.GetBool |
( |
uint | flag, |
|
|
int | shift, |
|
|
uint | bits = 1u ) |
|
private |
◆ Set() [1/2]
| void PLC.sBgPc.Set |
( |
ref uint | flag, |
|
|
bool | v, |
|
|
uint | bits = 1u ) |
|
private |
◆ Set() [2/2]
| void PLC.sBgPc.Set |
( |
ref uint | flag, |
|
|
uint | v, |
|
|
int | shift, |
|
|
uint | bits = 1u ) |
|
private |
◆ code0
◆ code1
◆ code2
◆ code3
◆ code4
◆ wallCode
◆ ArrowThrough
| bool PLC.sBgPc.ArrowThrough |
|
getset |
◆ Att0Code
◆ Att1Code
◆ AttackThrough
| bool PLC.sBgPc.AttackThrough |
|
getset |
◆ BombThrough
| bool PLC.sBgPc.BombThrough |
|
getset |
◆ BoomerangThrough
| bool PLC.sBgPc.BoomerangThrough |
|
getset |
◆ CameraThrough
| bool PLC.sBgPc.CameraThrough |
|
getset |
◆ Exit
◆ GroundCode
◆ HSStickThrough
| bool PLC.sBgPc.HSStickThrough |
|
getset |
◆ IronBallThrough
| bool PLC.sBgPc.IronBallThrough |
|
getset |
◆ LinkNo
◆ LinkThrough
| bool PLC.sBgPc.LinkThrough |
|
getset |
◆ Magnet
◆ MonkeyBars
| uint PLC.sBgPc.MonkeyBars |
|
getset |
◆ NoHorseEntry
| bool PLC.sBgPc.NoHorseEntry |
|
getset |
◆ ObjThrough
| bool PLC.sBgPc.ObjThrough |
|
getset |
◆ PolyColor
◆ Room
◆ RoomCam
◆ RoomCamPath
| uint PLC.sBgPc.RoomCamPath |
|
getset |
◆ RoomCamPathPnt
| uint PLC.sBgPc.RoomCamPathPnt |
|
getset |
◆ RoomInf
◆ RopeThrough
| bool PLC.sBgPc.RopeThrough |
|
getset |
◆ ShadowThrough
| bool PLC.sBgPc.ShadowThrough |
|
getset |
◆ SoundID
◆ Spl
◆ UnderwaterRoof
| bool PLC.sBgPc.UnderwaterRoof |
|
getset |
◆ WallCode
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/PLC/PLC.cs