◆ PrimitiveProcessor()
| PrimitiveProcessor.PrimitiveProcessor |
( |
List< Vector3 > | positions, |
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List< Vector3 > | normals, |
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List< ColorPP >[] | vertexColors ) |
◆ GetPosition()
| Vector3 PrimitiveProcessor.GetPosition |
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int | index | ) |
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private |
◆ ProcessPrimitive()
| void PrimitiveProcessor.ProcessPrimitive |
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int | primitiveType, |
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List< PrimitivePoint > | points ) |
◆ ProcessTriangleFan()
| void PrimitiveProcessor.ProcessTriangleFan |
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List< PrimitivePoint > | points | ) |
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private |
◆ ProcessTriangleStrip()
| void PrimitiveProcessor.ProcessTriangleStrip |
( |
List< PrimitivePoint > | points | ) |
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private |
◆ normals
| List<Vector3> PrimitiveProcessor.normals |
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private |
◆ positions
| List<Vector3> PrimitiveProcessor.positions |
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private |
◆ vertexColors
| List<ColorPP> [] PrimitiveProcessor.vertexColors |
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private |
The documentation for this class was generated from the following file: