Twilight Princess
Remastered version of the GameCube game
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STGenericTexture.FormatInfo Class Reference

Public Member Functions

 FormatInfo (uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer)
 

Public Attributes

TargetBuffer TargetBuffer
 

Properties

uint BytesPerPixel [get, private set]
 
uint BlockWidth [get, private set]
 
uint BlockHeight [get, private set]
 
uint BlockDepth [get, private set]
 

Constructor & Destructor Documentation

◆ FormatInfo()

STGenericTexture.FormatInfo.FormatInfo ( uint bytesPerPixel,
uint blockWidth,
uint blockHeight,
uint blockDepth,
TargetBuffer targetBuffer )

Member Data Documentation

◆ TargetBuffer

TargetBuffer STGenericTexture.FormatInfo.TargetBuffer

Property Documentation

◆ BlockDepth

uint STGenericTexture.FormatInfo.BlockDepth
getprivate set

◆ BlockHeight

uint STGenericTexture.FormatInfo.BlockHeight
getprivate set

◆ BlockWidth

uint STGenericTexture.FormatInfo.BlockWidth
getprivate set

◆ BytesPerPixel

uint STGenericTexture.FormatInfo.BytesPerPixel
getprivate set

The documentation for this class was generated from the following file: