Twilight Princess
Remastered version of the GameCube game
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SceneChange Class Reference
+ Inheritance diagram for SceneChange:
+ Collaboration diagram for SceneChange:

Public Member Functions

void Init ()
 

Public Attributes

SceneChangeType Type
 

Private Member Functions

async void OnTriggerEnter (Collider other)
 
Stage GetEnumFromMapString (string map)
 
Vector3 GetSpawnLocationFromIndex (Stage stage, int index)
 

Member Function Documentation

◆ GetEnumFromMapString()

Stage SceneChange.GetEnumFromMapString ( string map)
private

◆ GetSpawnLocationFromIndex()

Vector3 SceneChange.GetSpawnLocationFromIndex ( Stage stage,
int index )
private

◆ Init()

void SceneChange.Init ( )

◆ OnTriggerEnter()

async void SceneChange.OnTriggerEnter ( Collider other)
private

Member Data Documentation

◆ Type

SceneChangeType SceneChange.Type

The documentation for this class was generated from the following file: