Twilight Princess
Remastered version of the GameCube game
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TextureTiler Class Reference
+ Inheritance diagram for TextureTiler:
+ Collaboration diagram for TextureTiler:

Public Member Functions

void CreateTiledButtonAutomatically ()
 

Public Attributes

int count = 3
 
int PosXOffset = 0
 
string Arc
 
string Bti
 

Private Member Functions

void Start ()
 
GameObject CreateTile (string name, Sprite sprite)
 
Sprite RotateSprite (Sprite originalSprite, float angle)
 
Sprite CreateClippedSprite (Sprite originalSprite, float width)
 

Private Attributes

Sprite middleSprite
 
float currentX = 0
 

Member Function Documentation

◆ CreateClippedSprite()

Sprite TextureTiler.CreateClippedSprite ( Sprite originalSprite,
float width )
private

◆ CreateTile()

GameObject TextureTiler.CreateTile ( string name,
Sprite sprite )
private

◆ CreateTiledButtonAutomatically()

void TextureTiler.CreateTiledButtonAutomatically ( )

◆ RotateSprite()

Sprite TextureTiler.RotateSprite ( Sprite originalSprite,
float angle )
private

◆ Start()

void TextureTiler.Start ( )
private

Member Data Documentation

◆ Arc

string TextureTiler.Arc

◆ Bti

string TextureTiler.Bti

◆ count

int TextureTiler.count = 3

◆ currentX

float TextureTiler.currentX = 0
private

◆ middleSprite

Sprite TextureTiler.middleSprite
private

◆ PosXOffset

int TextureTiler.PosXOffset = 0

The documentation for this class was generated from the following file: