◆ CreateClippedSprite()
Sprite TextureTiler.CreateClippedSprite |
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Sprite | originalSprite, |
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float | width ) |
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private |
◆ CreateTile()
GameObject TextureTiler.CreateTile |
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string | name, |
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Sprite | sprite ) |
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private |
◆ CreateTiledButtonAutomatically()
void TextureTiler.CreateTiledButtonAutomatically |
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◆ RotateSprite()
Sprite TextureTiler.RotateSprite |
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Sprite | originalSprite, |
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float | angle ) |
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private |
◆ Start()
void TextureTiler.Start |
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private |
◆ Arc
◆ Bti
◆ count
int TextureTiler.count = 3 |
◆ currentX
float TextureTiler.currentX = 0 |
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private |
◆ middleSprite
Sprite TextureTiler.middleSprite |
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private |
◆ PosXOffset
int TextureTiler.PosXOffset = 0 |
The documentation for this class was generated from the following file: