◆ CreateClippedSprite()
| Sprite TextureTiler.CreateClippedSprite |
( |
Sprite | originalSprite, |
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float | width ) |
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private |
◆ CreateTile()
| GameObject TextureTiler.CreateTile |
( |
string | name, |
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Sprite | sprite ) |
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private |
◆ CreateTiledButtonAutomatically()
| void TextureTiler.CreateTiledButtonAutomatically |
( |
| ) |
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◆ RotateSprite()
| Sprite TextureTiler.RotateSprite |
( |
Sprite | originalSprite, |
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float | angle ) |
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private |
◆ Start()
| void TextureTiler.Start |
( |
| ) |
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private |
◆ Arc
◆ Bti
◆ count
| int TextureTiler.count = 3 |
◆ currentX
| float TextureTiler.currentX = 0 |
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private |
◆ middleSprite
| Sprite TextureTiler.middleSprite |
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private |
◆ PosXOffset
| int TextureTiler.PosXOffset = 0 |
The documentation for this class was generated from the following file: