◆ FindBones()
Transform[] WeightDataGenerator.FindBones |
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Transform | parent | ) |
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◆ FindClosestBone()
Transform WeightDataGenerator.FindClosestBone |
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Vector3 | vertex | ) |
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◆ FindClosestBoneExclude()
Transform WeightDataGenerator.FindClosestBoneExclude |
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Vector3 | vertex, |
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params Transform[] | excludeBone ) |
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◆ FindMeshesAndMaterials()
void WeightDataGenerator.FindMeshesAndMaterials |
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Transform | parent | ) |
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◆ FixedUpdate()
void WeightDataGenerator.FixedUpdate |
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◆ GenerateBoneWeights()
void WeightDataGenerator.GenerateBoneWeights |
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Mesh | combinedMesh, |
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BMD | bmd ) |
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◆ GenerateBoneWeightsForLink()
void WeightDataGenerator.GenerateBoneWeightsForLink |
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Mesh | combinedMesh, |
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params BMD[] | bmds ) |
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◆ OnDrawGizmos()
void WeightDataGenerator.OnDrawGizmos |
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◆ PrepareWeights()
void WeightDataGenerator.PrepareWeights |
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BMD | bmd | ) |
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◆ Start()
void WeightDataGenerator.Start |
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◆ bck
BCK WeightDataGenerator.bck |
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◆ bmd
BMD WeightDataGenerator.bmd |
◆ Bones
Transform [] WeightDataGenerator.Bones |
◆ combinedMesh
Mesh WeightDataGenerator.combinedMesh |
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◆ combinedMeshVertices
Vector3 [] WeightDataGenerator.combinedMeshVertices |
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◆ filters
List<MeshFilter> WeightDataGenerator.filters |
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◆ materials
List<Material> WeightDataGenerator.materials |
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◆ meshes
List<Mesh> WeightDataGenerator.meshes |
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◆ skinnedMeshRenderer
SkinnedMeshRenderer WeightDataGenerator.skinnedMeshRenderer |
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◆ VisualizeBones
bool WeightDataGenerator.VisualizeBones |
The documentation for this class was generated from the following file: