◆ Create()
void WiiUBmdParser.Create |
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◆ InterruptMove()
void WiiUBmdParser.InterruptMove |
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◆ MoveToTarget()
void WiiUBmdParser.MoveToTarget |
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Transform | target, |
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float | speed, |
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float | acceleration, |
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float | deceleration ) |
◆ Start()
void WiiUBmdParser.Start |
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◆ Teleport()
void WiiUBmdParser.Teleport |
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Transform | target | ) |
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◆ Update()
void WiiUBmdParser.Update |
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◆ AnimationName
string WiiUBmdParser.AnimationName |
◆ Archive
string WiiUBmdParser.Archive |
◆ Bmd
◆ CalculateBoneWeights
bool WiiUBmdParser.CalculateBoneWeights |
◆ CreateOnStart
bool WiiUBmdParser.CreateOnStart = true |
◆ ExposedEvent
UltEvent WiiUBmdParser.ExposedEvent |
◆ ExternalArchive
string WiiUBmdParser.ExternalArchive |
◆ Material1
◆ Material2
◆ ModelName
string WiiUBmdParser.ModelName |
◆ OBJ_PATH
const string WiiUBmdParser.OBJ_PATH = "Assets/GameFiles_HD/res/Stage/F_SP103" |
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static |
◆ Rotation
Vector3 WiiUBmdParser.Rotation = Vector3.zero |
◆ Scale
Vector3 WiiUBmdParser.Scale = Vector3.zero |
◆ UseRigidbody
bool WiiUBmdParser.UseRigidbody |
The documentation for this class was generated from the following file: