◆ Create()
| void WiiUBmdParser.Create |
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◆ InterruptMove()
| void WiiUBmdParser.InterruptMove |
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| ) |
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◆ MoveToTarget()
| void WiiUBmdParser.MoveToTarget |
( |
Transform | target, |
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float | speed, |
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float | acceleration, |
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float | deceleration ) |
◆ Start()
| void WiiUBmdParser.Start |
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| ) |
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private |
◆ Teleport()
| void WiiUBmdParser.Teleport |
( |
Transform | target | ) |
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◆ Update()
| void WiiUBmdParser.Update |
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| ) |
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private |
◆ AnimationName
| string WiiUBmdParser.AnimationName |
◆ Archive
| string WiiUBmdParser.Archive |
◆ Bmd
◆ CalculateBoneWeights
| bool WiiUBmdParser.CalculateBoneWeights |
◆ CreateOnStart
| bool WiiUBmdParser.CreateOnStart = true |
◆ ExposedEvent
| UltEvent WiiUBmdParser.ExposedEvent |
◆ ExternalArchive
| string WiiUBmdParser.ExternalArchive |
◆ Material1
◆ Material2
◆ ModelName
| string WiiUBmdParser.ModelName |
◆ OBJ_PATH
| const string WiiUBmdParser.OBJ_PATH = "Assets/GameFiles_HD/res/Stage/F_SP103" |
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static |
◆ Rotation
| Vector3 WiiUBmdParser.Rotation = Vector3.zero |
◆ Scale
| Vector3 WiiUBmdParser.Scale = Vector3.zero |
◆ UseRigidbody
| bool WiiUBmdParser.UseRigidbody |
The documentation for this class was generated from the following file: