Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
WiiUBmdParser Class Reference
+ Inheritance diagram for WiiUBmdParser:
+ Collaboration diagram for WiiUBmdParser:

Public Member Functions

void Create ()
 
void MoveToTarget (Transform target, float speed, float acceleration, float deceleration)
 
void InterruptMove ()
 
void Teleport (Transform target)
 

Public Attributes

Material Material1
 
Material Material2
 
string Archive
 
string ModelName
 
string ExternalArchive
 
string AnimationName
 
bool CreateOnStart = true
 
bool UseRigidbody
 
BMD Bmd
 
Vector3 Rotation = Vector3.zero
 
Vector3 Scale = Vector3.zero
 
bool CalculateBoneWeights
 
UltEvent ExposedEvent
 

Static Public Attributes

const string OBJ_PATH = "Assets/GameFiles_HD/res/Stage/F_SP103"
 

Private Member Functions

void Start ()
 
void Update ()
 

Member Function Documentation

◆ Create()

void WiiUBmdParser.Create ( )

◆ InterruptMove()

void WiiUBmdParser.InterruptMove ( )

◆ MoveToTarget()

void WiiUBmdParser.MoveToTarget ( Transform target,
float speed,
float acceleration,
float deceleration )

◆ Start()

void WiiUBmdParser.Start ( )
private

◆ Teleport()

void WiiUBmdParser.Teleport ( Transform target)

◆ Update()

void WiiUBmdParser.Update ( )
private

Member Data Documentation

◆ AnimationName

string WiiUBmdParser.AnimationName

◆ Archive

string WiiUBmdParser.Archive

◆ Bmd

BMD WiiUBmdParser.Bmd

◆ CalculateBoneWeights

bool WiiUBmdParser.CalculateBoneWeights

◆ CreateOnStart

bool WiiUBmdParser.CreateOnStart = true

◆ ExposedEvent

UltEvent WiiUBmdParser.ExposedEvent

◆ ExternalArchive

string WiiUBmdParser.ExternalArchive

◆ Material1

Material WiiUBmdParser.Material1

◆ Material2

Material WiiUBmdParser.Material2

◆ ModelName

string WiiUBmdParser.ModelName

◆ OBJ_PATH

const string WiiUBmdParser.OBJ_PATH = "Assets/GameFiles_HD/res/Stage/F_SP103"
static

◆ Rotation

Vector3 WiiUBmdParser.Rotation = Vector3.zero

◆ Scale

Vector3 WiiUBmdParser.Scale = Vector3.zero

◆ UseRigidbody

bool WiiUBmdParser.UseRigidbody

The documentation for this class was generated from the following file: