◆ Awake()
void ZeldaManager.Awake |
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◆ GetItemData()
static ItemData ZeldaManager.GetItemData |
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int | id | ) |
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◆ GetModelFromItemTable()
static BMD ZeldaManager.GetModelFromItemTable |
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ItemData | data, |
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Transform | parent ) |
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◆ OnDestroy()
void ZeldaManager.OnDestroy |
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◆ Update()
void ZeldaManager.Update |
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◆ _instance
◆ CombineMeshes
bool ZeldaManager.CombineMeshes |
◆ DoubleSided
bool ZeldaManager.DoubleSided = true |
◆ EnableCashing
bool ZeldaManager.EnableCashing = true |
◆ Items
◆ MeshCulling
bool ZeldaManager.MeshCulling = true |
◆ Speed
float ZeldaManager.Speed = 5f |
◆ SplitMeshes
◆ UseHDTextures
◆ UseJ3DModel
bool ZeldaManager.UseJ3DModel |
◆ Instance
The documentation for this class was generated from the following file: