Twilight Princess
Remastered version of the GameCube game
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ZeldaManager Class Reference
+ Inheritance diagram for ZeldaManager:
+ Collaboration diagram for ZeldaManager:

Static Public Member Functions

static ItemData GetItemData (int id)
 
static BMD GetModelFromItemTable (ItemData data, Transform parent)
 

Public Attributes

bool UseJ3DModel
 
bool CombineMeshes
 
ConditionalField UseHDTextures
 
bool MeshCulling = true
 
ConditionalField SplitMeshes
 
bool DoubleSided = true
 
bool EnableCashing = true
 
float Speed = 5f
 

Static Public Attributes

static List< ItemDataItems
 

Properties

static ZeldaManager Instance [get]
 

Private Member Functions

void Awake ()
 
void Update ()
 
void OnDestroy ()
 

Static Private Attributes

static ZeldaManager _instance
 

Member Function Documentation

◆ Awake()

void ZeldaManager.Awake ( )
private

◆ GetItemData()

static ItemData ZeldaManager.GetItemData ( int id)
static

◆ GetModelFromItemTable()

static BMD ZeldaManager.GetModelFromItemTable ( ItemData data,
Transform parent )
static

◆ OnDestroy()

void ZeldaManager.OnDestroy ( )
private

◆ Update()

void ZeldaManager.Update ( )
private

Member Data Documentation

◆ _instance

ZeldaManager ZeldaManager._instance
staticprivate

◆ CombineMeshes

bool ZeldaManager.CombineMeshes

◆ DoubleSided

bool ZeldaManager.DoubleSided = true

◆ EnableCashing

bool ZeldaManager.EnableCashing = true

◆ Items

List<ItemData> ZeldaManager.Items
static

◆ MeshCulling

bool ZeldaManager.MeshCulling = true

◆ Speed

float ZeldaManager.Speed = 5f

◆ SplitMeshes

ConditionalField ZeldaManager.SplitMeshes

◆ UseHDTextures

ConditionalField ZeldaManager.UseHDTextures

◆ UseJ3DModel

bool ZeldaManager.UseJ3DModel

Property Documentation

◆ Instance

ZeldaManager ZeldaManager.Instance
staticget

The documentation for this class was generated from the following file: