◆ FAABox()
◆ Contains()
bool FAABox.Contains |
( |
Vector3 | point | ) |
|
◆ Encapsulate()
void FAABox.Encapsulate |
( |
Vector3 | point | ) |
|
◆ GetVertices()
◆ ScaleBy() [1/2]
void FAABox.ScaleBy |
( |
float | amount | ) |
|
Scales the FAABox by the specified amount in each direction. This function changes the center of the FAABox.
- Parameters
-
amount | Amount to uniformly scale the X, Y and Z axes by. |
◆ ScaleBy() [2/2]
void FAABox.ScaleBy |
( |
Vector3 | amount | ) |
|
Scales the FAABox by the specified amount in each direction. This function changes the center of the FAABox.
- Parameters
-
amount | Amounts to scale the min/max by on their X, Y, and Z axes. |
◆ ToString()
override string FAABox.ToString |
( |
| ) |
|
◆ m_max
◆ m_min
◆ Center
◆ Extents
◆ Max
◆ Min
The documentation for this struct was generated from the following file:
- Assets/_Game/__DECOMP/BMD/Stuff/AABox.cs