Twilight Princess
Remastered version of the GameCube game
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FRay Struct Reference

Public Member Functions

 FRay (Vector3 origin, Vector3 direction)
 
Vector3 GetPoint (float distance)
 Returns a point along the ray.
 
override string ToString ()
 

Public Attributes

Vector3 Origin
 
Vector3 Direction
 

Constructor & Destructor Documentation

◆ FRay()

FRay.FRay ( Vector3 origin,
Vector3 direction )

Member Function Documentation

◆ GetPoint()

Vector3 FRay.GetPoint ( float distance)

Returns a point along the ray.

Parameters
distanceThe distance along the ray in which to return the point of.
Returns
Worldspace position of the point along the ray.

◆ ToString()

override string FRay.ToString ( )

Member Data Documentation

◆ Direction

Vector3 FRay.Direction

◆ Origin

Vector3 FRay.Origin

The documentation for this struct was generated from the following file: