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Twilight Princess
Remastered version of the GameCube game
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Represents a prism as stored in a collision file. More...
Public Attributes | |
float | Length |
The length of this triangle. | |
ushort | PositionIndex |
The 0-based index of the positional vector in the position array of the model this triangle belongs to. | |
ushort | DirectionIndex |
The 0-based index of the direction normal in the normal array of the model this triangle belongs to. | |
ushort | Normal1Index |
The first 0-based index of the normal in the normal array of the model this triangle belongs to. | |
ushort | Normal2Index |
The second 0-based index of the normal in the normal array of the model this triangle belongs to. | |
ushort | Normal3Index |
The third 0-based index of the normal in the normal array of the model this triangle belongs to. | |
ushort | CollisionFlags |
The collision flags determining in-game behavior when colliding with this polygon. | |
uint | GlobalIndex |
The 0-based index of the triangle in the KCL file this triangle belongs to. | |
Represents a prism as stored in a collision file.
ushort KclLibrary.KclPrism.CollisionFlags |
The collision flags determining in-game behavior when colliding with this polygon.
ushort KclLibrary.KclPrism.DirectionIndex |
The 0-based index of the direction normal in the normal array of the model this triangle belongs to.
uint KclLibrary.KclPrism.GlobalIndex |
The 0-based index of the triangle in the KCL file this triangle belongs to.
float KclLibrary.KclPrism.Length |
The length of this triangle.
ushort KclLibrary.KclPrism.Normal1Index |
The first 0-based index of the normal in the normal array of the model this triangle belongs to.
ushort KclLibrary.KclPrism.Normal2Index |
The second 0-based index of the normal in the normal array of the model this triangle belongs to.
ushort KclLibrary.KclPrism.Normal3Index |
The third 0-based index of the normal in the normal array of the model this triangle belongs to.
ushort KclLibrary.KclPrism.PositionIndex |
The 0-based index of the positional vector in the position array of the model this triangle belongs to.