|
| Mesh | m_Mesh = null |
| |
| Renderer | m_Renderer = null |
| |
| List< Vector2[]> | m_UV = new List<Vector2[]>() |
| |
| Vector3[] | m_Vertices = null |
| |
| Vector3[] | m_Normals = null |
| |
| int[] | m_Triangles = null |
| |
| List< UV_SubMesh > | m_Submeshes = new List<UV_SubMesh>() |
| |
| UV_SubMesh | m_Submesh = null |
| |
| int | m_CurrentUVSet = 0 |
| |
| bool | m_DrawLines = true |
| |
| bool | m_DrawTriangles = true |
| |
| TextureMode | m_TextureMode = TextureMode.PointFilteredWithAlpha |
| |
| int | m_CurrentIndex |
| |
| Color | m_BackGroundColor = new Color(0, 0, 0, 0.50f) |
| |
| Color | m_FrontFaceColor = new Color(0, 1, 0, 0.05f) |
| |
| Color | m_BackFaceColor = new Color(1, 0, 0, 0.05f) |
| |
| bool | m_ClearBackGround = true |
| |
| bool | m_ShowWrap = true |
| |
| int | m_WrapCount = 5 |
| |
| int | m_SelectedTriangle = -1 |
| |
| MeshCollider | m_TempCollider = null |
| |
| Vector2 | m_MousePos |
| |
| Rect | m_ViewPort |
| |
| float | m_Zoom = 1.0f |
| |
| float | m_ZoomFactor = 1.0f |
| |
| float | m_Width = 200.0f |
| |
| Vector2 | m_Offset = new Vector2(0, 0) |
| |
| UnityEngine.Texture | m_Texture |
| |
| Material | m_TextureMapAlphaOnly |
| |
| Material | m_TextureMapNormal |
| |
| bool | m_ShowTriangleList = false |
| |
| Vector2 | m_TriangleListScrollPos |
| |
| int | m_SelectedVertex = -1 |
| |
| int | m_SelectedVertTriangle = -1 |
| |
| Rect | m_TriListRect |
| |
| int | m_TriList_First = 0 |
| |
| int | m_TriList_Last = 0 |
| |
◆ TextureMode
| Enumerator |
|---|
| HideTexture | |
| PointFilteredWithoutAlpha | |
| PointFilteredWithAlpha | |
| BilinearFilteredWithAlpha | |
| BilinearWithoutAlpha | |
◆ DrawTriangleList()
| void B83.UVViewer.UVViewer.DrawTriangleList |
( |
| ) |
|
|
private |
◆ DrawVertex()
| void B83.UVViewer.UVViewer.DrawVertex |
( |
int | aIndex, |
|
|
ref Matrix4x4 | M ) |
|
private |
◆ DrawZoomGUI()
| void B83.UVViewer.UVViewer.DrawZoomGUI |
( |
| ) |
|
|
private |
◆ FindClosestVertex()
| int B83.UVViewer.UVViewer.FindClosestVertex |
( |
Vector2 | aUV | ) |
|
|
private |
◆ Init()
| static void B83.UVViewer.UVViewer.Init |
( |
| ) |
|
|
staticprivate |
◆ MyRepaint()
| void B83.UVViewer.UVViewer.MyRepaint |
( |
| ) |
|
|
private |
◆ OnDisable()
| void B83.UVViewer.UVViewer.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
| void B83.UVViewer.UVViewer.OnEnable |
( |
| ) |
|
|
private |
◆ OnGUI()
| void B83.UVViewer.UVViewer.OnGUI |
( |
| ) |
|
|
private |
◆ OnSceneGUI()
| void B83.UVViewer.UVViewer.OnSceneGUI |
( |
SceneView | sceneView | ) |
|
|
private |
◆ OnSelectionChange()
| void B83.UVViewer.UVViewer.OnSelectionChange |
( |
| ) |
|
|
private |
◆ SelectButton()
| bool B83.UVViewer.UVViewer.SelectButton |
( |
string | aCaption, |
|
|
bool | aState ) |
|
private |
◆ SetNewZoom()
| void B83.UVViewer.UVViewer.SetNewZoom |
( |
float | aNewZoom, |
|
|
Vector2 | aZoomCenter ) |
|
private |
◆ UpdateMesh()
| void B83.UVViewer.UVViewer.UpdateMesh |
( |
| ) |
|
|
private |
◆ VertexButton()
| void B83.UVViewer.UVViewer.VertexButton |
( |
int | aIndex | ) |
|
|
private |
◆ m_BackFaceColor
| Color B83.UVViewer.UVViewer.m_BackFaceColor = new Color(1, 0, 0, 0.05f) |
|
private |
◆ m_BackGroundColor
| Color B83.UVViewer.UVViewer.m_BackGroundColor = new Color(0, 0, 0, 0.50f) |
|
private |
◆ m_ClearBackGround
| bool B83.UVViewer.UVViewer.m_ClearBackGround = true |
|
private |
◆ m_CurrentIndex
| int B83.UVViewer.UVViewer.m_CurrentIndex |
|
private |
◆ m_CurrentUVSet
| int B83.UVViewer.UVViewer.m_CurrentUVSet = 0 |
|
private |
◆ m_DrawLines
| bool B83.UVViewer.UVViewer.m_DrawLines = true |
|
private |
◆ m_DrawTriangles
| bool B83.UVViewer.UVViewer.m_DrawTriangles = true |
|
private |
◆ m_FrontFaceColor
| Color B83.UVViewer.UVViewer.m_FrontFaceColor = new Color(0, 1, 0, 0.05f) |
|
private |
◆ m_Mesh
| Mesh B83.UVViewer.UVViewer.m_Mesh = null |
|
private |
◆ m_MousePos
| Vector2 B83.UVViewer.UVViewer.m_MousePos |
|
private |
◆ m_Normals
| Vector3 [] B83.UVViewer.UVViewer.m_Normals = null |
|
private |
◆ m_Offset
◆ m_Renderer
| Renderer B83.UVViewer.UVViewer.m_Renderer = null |
|
private |
◆ m_SelectedTriangle
| int B83.UVViewer.UVViewer.m_SelectedTriangle = -1 |
|
private |
◆ m_SelectedVertex
| int B83.UVViewer.UVViewer.m_SelectedVertex = -1 |
|
private |
◆ m_SelectedVertTriangle
| int B83.UVViewer.UVViewer.m_SelectedVertTriangle = -1 |
|
private |
◆ m_ShowTriangleList
| bool B83.UVViewer.UVViewer.m_ShowTriangleList = false |
|
private |
◆ m_ShowWrap
| bool B83.UVViewer.UVViewer.m_ShowWrap = true |
|
private |
◆ m_Submesh
◆ m_Submeshes
◆ m_TempCollider
| MeshCollider B83.UVViewer.UVViewer.m_TempCollider = null |
|
private |
◆ m_Texture
| UnityEngine.Texture B83.UVViewer.UVViewer.m_Texture |
|
private |
◆ m_TextureMapAlphaOnly
| Material B83.UVViewer.UVViewer.m_TextureMapAlphaOnly |
|
private |
◆ m_TextureMapNormal
| Material B83.UVViewer.UVViewer.m_TextureMapNormal |
|
private |
◆ m_TextureMode
◆ m_TriangleListScrollPos
| Vector2 B83.UVViewer.UVViewer.m_TriangleListScrollPos |
|
private |
◆ m_Triangles
| int [] B83.UVViewer.UVViewer.m_Triangles = null |
|
private |
◆ m_TriList_First
| int B83.UVViewer.UVViewer.m_TriList_First = 0 |
|
private |
◆ m_TriList_Last
| int B83.UVViewer.UVViewer.m_TriList_Last = 0 |
|
private |
◆ m_TriListRect
| Rect B83.UVViewer.UVViewer.m_TriListRect |
|
private |
◆ m_UV
◆ m_Vertices
| Vector3 [] B83.UVViewer.UVViewer.m_Vertices = null |
|
private |
◆ m_ViewPort
| Rect B83.UVViewer.UVViewer.m_ViewPort |
|
private |
◆ m_Width
| float B83.UVViewer.UVViewer.m_Width = 200.0f |
|
private |
◆ m_WrapCount
| int B83.UVViewer.UVViewer.m_WrapCount = 5 |
|
private |
◆ m_Zoom
| float B83.UVViewer.UVViewer.m_Zoom = 1.0f |
|
private |
◆ m_ZoomFactor
| float B83.UVViewer.UVViewer.m_ZoomFactor = 1.0f |
|
private |
The documentation for this class was generated from the following file: