◆ CreateTMPFont()
TMP_FontAsset BFNLoader.CreateTMPFont |
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◆ LoadBFN() [1/2]
void BFNLoader.LoadBFN |
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EndianBinaryReader | reader | ) |
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◆ LoadBFN() [2/2]
BFNData BFNLoader.LoadBFN |
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string | arcName, |
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float | fontScale, |
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float | spacing ) |
◆ LoadTextureWithSkia()
Texture2D BFNLoader.LoadTextureWithSkia |
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byte[] | imageData, |
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int | width, |
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int | height ) |
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◆ LoadWidths()
void BFNLoader.LoadWidths |
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EndianBinaryReader | reader | ) |
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◆ SetCharacterAndGlyphTables()
void BFNLoader.SetCharacterAndGlyphTables |
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TMP_FontAsset | tmpFont, |
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List< TMP_Character > | characterTable, |
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List< UnityEngine.TextCore.Glyph > | glyphTable ) |
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◆ atlasTexture
◆ GlyphBlocks
◆ Sheets
◆ tmpFont
TMP_FontAsset BFNLoader.tmpFont |
◆ Ascent
◆ CharacterWidth
int BFNLoader.CharacterWidth |
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getset |
◆ Descent
◆ Encoding
◆ Leading
◆ ReplacementCode
int BFNLoader.ReplacementCode |
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getset |
The documentation for this class was generated from the following file: