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| const string | OBJ_PATH = "Assets/GameFiles/res/Object" |
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◆ Create()
| void BMDParser.Create |
( |
| ) |
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◆ InterruptMove()
| void BMDParser.InterruptMove |
( |
| ) |
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◆ MoveToTarget()
| void BMDParser.MoveToTarget |
( |
Transform | target, |
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float | speed, |
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float | acceleration, |
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float | deceleration ) |
◆ Start()
◆ Teleport()
| void BMDParser.Teleport |
( |
Transform | target | ) |
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◆ Update()
| void BMDParser.Update |
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| ) |
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private |
◆ AnimationName
| string BMDParser.AnimationName |
◆ AnimationSetup
◆ Archive
◆ Bmd
◆ CalculateBoneWeights
| bool BMDParser.CalculateBoneWeights |
◆ CreateOnStart
| bool BMDParser.CreateOnStart = true |
◆ ExposedEvent
| UltEvent BMDParser.ExposedEvent |
◆ ExternalArchive
| string BMDParser.ExternalArchive |
◆ Material1
◆ Material2
◆ ModelName
| string BMDParser.ModelName |
◆ OBJ_PATH
| const string BMDParser.OBJ_PATH = "Assets/GameFiles/res/Object" |
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static |
◆ Rotation
| Vector3 BMDParser.Rotation = Vector3.zero |
◆ Scale
| Vector3 BMDParser.Scale = Vector3.zero |
◆ UseRigidbody
| bool BMDParser.UseRigidbody |
The documentation for this class was generated from the following file: