Twilight Princess
Remastered version of the GameCube game
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BMDParser Class Reference
+ Inheritance diagram for BMDParser:
+ Collaboration diagram for BMDParser:

Public Member Functions

void Create ()
 
void MoveToTarget (Transform target, float speed, float acceleration, float deceleration)
 
void InterruptMove ()
 
void Teleport (Transform target)
 

Public Attributes

Material Material1
 
Material Material2
 
string Archive
 
string ModelName
 
string ExternalArchive
 
string AnimationName
 
bool CreateOnStart = true
 
bool UseRigidbody
 
BMD Bmd
 
Vector3 Rotation = Vector3.zero
 
Vector3 Scale = Vector3.zero
 
bool CalculateBoneWeights
 
AnimationSetup AnimationSetup
 
UltEvent ExposedEvent
 

Static Public Attributes

const string OBJ_PATH = "Assets/GameFiles/res/Object"
 

Private Member Functions

void Start ()
 
void Update ()
 

Member Function Documentation

◆ Create()

void BMDParser.Create ( )

◆ InterruptMove()

void BMDParser.InterruptMove ( )

◆ MoveToTarget()

void BMDParser.MoveToTarget ( Transform target,
float speed,
float acceleration,
float deceleration )

◆ Start()

void BMDParser.Start ( )
private

◆ Teleport()

void BMDParser.Teleport ( Transform target)

◆ Update()

void BMDParser.Update ( )
private

Member Data Documentation

◆ AnimationName

string BMDParser.AnimationName

◆ AnimationSetup

AnimationSetup BMDParser.AnimationSetup

◆ Archive

string BMDParser.Archive

◆ Bmd

BMD BMDParser.Bmd

◆ CalculateBoneWeights

bool BMDParser.CalculateBoneWeights

◆ CreateOnStart

bool BMDParser.CreateOnStart = true

◆ ExposedEvent

UltEvent BMDParser.ExposedEvent

◆ ExternalArchive

string BMDParser.ExternalArchive

◆ Material1

Material BMDParser.Material1

◆ Material2

Material BMDParser.Material2

◆ ModelName

string BMDParser.ModelName

◆ OBJ_PATH

const string BMDParser.OBJ_PATH = "Assets/GameFiles/res/Object"
static

◆ Rotation

Vector3 BMDParser.Rotation = Vector3.zero

◆ Scale

Vector3 BMDParser.Scale = Vector3.zero

◆ UseRigidbody

bool BMDParser.UseRigidbody

The documentation for this class was generated from the following file: