|
void | Decode (Archive stage, GameObject actorObj) |
|
void | actorlayerLoader (Archive stage, GameObject actorObj, int i) |
|
void | envLayerLoader (Archive stage, GameObject actorObj) |
|
void | dStage_sclsInfoInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_tgscInfoInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_envrInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_lgtvInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_paletInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_pselectInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
void | dStage_vrboxInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
async void | dStage_actorInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
|
float | ReadBigEndianHalf (BinaryReader reader) |
|
◆ actorlayerLoader()
void DZSLoader.DZS.actorlayerLoader |
( |
Archive | stage, |
|
|
GameObject | actorObj, |
|
|
int | i ) |
◆ computeActorModelMatrix()
◆ computeModelMatrixSRT()
◆ Decode()
void DZSLoader.DZS.Decode |
( |
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_actorInit()
async void DZSLoader.DZS.dStage_actorInit |
( |
ActorType | type, |
|
|
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_envrInfoInit()
void DZSLoader.DZS.dStage_envrInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_lgtvInfoInit()
void DZSLoader.DZS.dStage_lgtvInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_paletInfoInit()
void DZSLoader.DZS.dStage_paletInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_pselectInfoInit()
void DZSLoader.DZS.dStage_pselectInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_sclsInfoInit()
void DZSLoader.DZS.dStage_sclsInfoInit |
( |
ActorType | type, |
|
|
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_tgscInfoInit()
void DZSLoader.DZS.dStage_tgscInfoInit |
( |
ActorType | type, |
|
|
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_vrboxInfoInit()
void DZSLoader.DZS.dStage_vrboxInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
|
int | layer, |
|
|
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ envLayerLoader()
void DZSLoader.DZS.envLayerLoader |
( |
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ HalfToFloat()
float DZSLoader.DZS.HalfToFloat |
( |
ushort | value | ) |
|
|
private |
◆ ReadBigEndianFloat()
static float DZSLoader.DZS.ReadBigEndianFloat |
( |
BinaryReader | reader | ) |
|
|
static |
◆ ReadBigEndianHalf()
float DZSLoader.DZS.ReadBigEndianHalf |
( |
BinaryReader | reader | ) |
|
◆ ReadBigEndianShort()
short DZSLoader.DZS.ReadBigEndianShort |
( |
BinaryReader | reader | ) |
|
|
private |
◆ ReadBigEndianUInt()
uint DZSLoader.DZS.ReadBigEndianUInt |
( |
BinaryReader | reader | ) |
|
|
private |
◆ buffer
byte [] DZSLoader.DZS.buffer |
◆ headers
The documentation for this class was generated from the following file: