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| void | Decode (Archive stage, GameObject actorObj) |
| |
| void | actorlayerLoader (Archive stage, GameObject actorObj, int i) |
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| void | envLayerLoader (Archive stage, GameObject actorObj) |
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| void | dStage_sclsInfoInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_tgscInfoInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_envrInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_lgtvInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_paletInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_pselectInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| void | dStage_vrboxInfoInit (byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| async void | dStage_actorInit (ActorType type, byte[] buffer, int count, int layer, Archive stage, GameObject actorObj) |
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| float | ReadBigEndianHalf (BinaryReader reader) |
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◆ actorlayerLoader()
| void DZSLoader.DZS.actorlayerLoader |
( |
Archive | stage, |
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GameObject | actorObj, |
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int | i ) |
◆ computeActorModelMatrix()
◆ computeModelMatrixSRT()
◆ Decode()
| void DZSLoader.DZS.Decode |
( |
Archive | stage, |
|
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GameObject | actorObj ) |
◆ dStage_actorInit()
| async void DZSLoader.DZS.dStage_actorInit |
( |
ActorType | type, |
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byte[] | buffer, |
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int | count, |
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int | layer, |
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Archive | stage, |
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GameObject | actorObj ) |
◆ dStage_envrInfoInit()
| void DZSLoader.DZS.dStage_envrInfoInit |
( |
byte[] | buffer, |
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int | count, |
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int | layer, |
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Archive | stage, |
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GameObject | actorObj ) |
◆ dStage_lgtvInfoInit()
| void DZSLoader.DZS.dStage_lgtvInfoInit |
( |
byte[] | buffer, |
|
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int | count, |
|
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int | layer, |
|
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Archive | stage, |
|
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GameObject | actorObj ) |
◆ dStage_paletInfoInit()
| void DZSLoader.DZS.dStage_paletInfoInit |
( |
byte[] | buffer, |
|
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int | count, |
|
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int | layer, |
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Archive | stage, |
|
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GameObject | actorObj ) |
◆ dStage_pselectInfoInit()
| void DZSLoader.DZS.dStage_pselectInfoInit |
( |
byte[] | buffer, |
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int | count, |
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int | layer, |
|
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Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_sclsInfoInit()
| void DZSLoader.DZS.dStage_sclsInfoInit |
( |
ActorType | type, |
|
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byte[] | buffer, |
|
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int | count, |
|
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int | layer, |
|
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Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_tgscInfoInit()
| void DZSLoader.DZS.dStage_tgscInfoInit |
( |
ActorType | type, |
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byte[] | buffer, |
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int | count, |
|
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int | layer, |
|
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Archive | stage, |
|
|
GameObject | actorObj ) |
◆ dStage_vrboxInfoInit()
| void DZSLoader.DZS.dStage_vrboxInfoInit |
( |
byte[] | buffer, |
|
|
int | count, |
|
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int | layer, |
|
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Archive | stage, |
|
|
GameObject | actorObj ) |
◆ envLayerLoader()
| void DZSLoader.DZS.envLayerLoader |
( |
Archive | stage, |
|
|
GameObject | actorObj ) |
◆ HalfToFloat()
| float DZSLoader.DZS.HalfToFloat |
( |
ushort | value | ) |
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private |
◆ ReadBigEndianFloat()
| static float DZSLoader.DZS.ReadBigEndianFloat |
( |
BinaryReader | reader | ) |
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static |
◆ ReadBigEndianHalf()
| float DZSLoader.DZS.ReadBigEndianHalf |
( |
BinaryReader | reader | ) |
|
◆ ReadBigEndianShort()
| short DZSLoader.DZS.ReadBigEndianShort |
( |
BinaryReader | reader | ) |
|
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private |
◆ ReadBigEndianUInt()
| uint DZSLoader.DZS.ReadBigEndianUInt |
( |
BinaryReader | reader | ) |
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private |
◆ buffer
| byte [] DZSLoader.DZS.buffer |
◆ headers
The documentation for this class was generated from the following file: