◆ bitan
| Vector4 GMX.GMXHeader.Vertex.bitan = Vector4.zero |
◆ boneIds
| List<int> GMX.GMXHeader.Vertex.boneIds = new List<int>() |
◆ boneList
| List<Bone> GMX.GMXHeader.Vertex.boneList = new List<Bone>() |
◆ boneNames
| List<string> GMX.GMXHeader.Vertex.boneNames = new List<string>() |
◆ boneWeights
| List<float> GMX.GMXHeader.Vertex.boneWeights = new List<float>() |
◆ col
| Vector4 GMX.GMXHeader.Vertex.col = Vector4.one |
◆ col2
| Vector4 GMX.GMXHeader.Vertex.col2 = Vector4.one |
◆ normalW
| float GMX.GMXHeader.Vertex.normalW = 1 |
◆ nrm
| Vector3 GMX.GMXHeader.Vertex.nrm = Vector3.zero |
◆ pos
| Vector3 GMX.GMXHeader.Vertex.pos = Vector3.zero |
◆ pos1
◆ pos2
◆ tan
| Vector4 GMX.GMXHeader.Vertex.tan = Vector4.zero |
◆ Unknowns
◆ uv0
| Vector2 GMX.GMXHeader.Vertex.uv0 = Vector2.zero |
◆ uv1
| Vector2 GMX.GMXHeader.Vertex.uv1 = Vector2.zero |
◆ uv2
| Vector2 GMX.GMXHeader.Vertex.uv2 = Vector2.zero |
◆ uv3
| Vector2 GMX.GMXHeader.Vertex.uv3 = Vector2.zero |
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/WIiU/GMX/GMX.cs