Twilight Princess
Remastered version of the GameCube game
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GMX.GMXHeader.Vertex Class Reference

Classes

class  Bone
 
class  BoneWeight
 

Public Attributes

Vector3 pos = Vector3.zero
 
Vector3 nrm = Vector3.zero
 
Vector4 col = Vector4.one
 
Vector4 col2 = Vector4.one
 
Vector2 uv0 = Vector2.zero
 
Vector2 uv1 = Vector2.zero
 
Vector2 uv2 = Vector2.zero
 
Vector2 uv3 = Vector2.zero
 
Vector4 tan = Vector4.zero
 
Vector4 bitan = Vector4.zero
 
List< int > boneIds = new List<int>()
 
List< float > boneWeights = new List<float>()
 
float normalW = 1
 
List< string > boneNames = new List<string>()
 
List< BoneboneList = new List<Bone>()
 
Vector3 pos1 = new Vector3()
 
Vector3 pos2 = new Vector3()
 
List< Vector4Unknowns = new List<Vector4>()
 

Member Data Documentation

◆ bitan

Vector4 GMX.GMXHeader.Vertex.bitan = Vector4.zero

◆ boneIds

List<int> GMX.GMXHeader.Vertex.boneIds = new List<int>()

◆ boneList

List<Bone> GMX.GMXHeader.Vertex.boneList = new List<Bone>()

◆ boneNames

List<string> GMX.GMXHeader.Vertex.boneNames = new List<string>()

◆ boneWeights

List<float> GMX.GMXHeader.Vertex.boneWeights = new List<float>()

◆ col

Vector4 GMX.GMXHeader.Vertex.col = Vector4.one

◆ col2

Vector4 GMX.GMXHeader.Vertex.col2 = Vector4.one

◆ normalW

float GMX.GMXHeader.Vertex.normalW = 1

◆ nrm

Vector3 GMX.GMXHeader.Vertex.nrm = Vector3.zero

◆ pos

Vector3 GMX.GMXHeader.Vertex.pos = Vector3.zero

◆ pos1

Vector3 GMX.GMXHeader.Vertex.pos1 = new Vector3()

◆ pos2

Vector3 GMX.GMXHeader.Vertex.pos2 = new Vector3()

◆ tan

Vector4 GMX.GMXHeader.Vertex.tan = Vector4.zero

◆ Unknowns

List<Vector4> GMX.GMXHeader.Vertex.Unknowns = new List<Vector4>()

◆ uv0

Vector2 GMX.GMXHeader.Vertex.uv0 = Vector2.zero

◆ uv1

Vector2 GMX.GMXHeader.Vertex.uv1 = Vector2.zero

◆ uv2

Vector2 GMX.GMXHeader.Vertex.uv2 = Vector2.zero

◆ uv3

Vector2 GMX.GMXHeader.Vertex.uv3 = Vector2.zero

The documentation for this class was generated from the following file: