Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
IntroLoader Class Reference
+ Inheritance diagram for IntroLoader:
+ Collaboration diagram for IntroLoader:

Public Member Functions

GameObject EnterStage (Stage stageEnum, bool destroyPreviousStage=true)
 

Public Attributes

Stage Stage = Stage.MirrorChamber
 
MassiveCloudsPhysicsCloud CloudsPhysics
 
StageData StageData
 
StageLoader StageLoader
 

Static Public Attributes

const string STAGE_PATH = "Assets/GameFiles/res/Stage"
 
static IntroLoader Instance
 

Private Member Functions

void OnEnable ()
 
void Start ()
 
void LoadStageResources ()
 
GameObject LoadRoom (string arc, GameObject stageObject, Archive stage, List< BTI > externalBTIs)
 

Private Attributes

GameObject stageObject
 

Member Function Documentation

◆ EnterStage()

GameObject IntroLoader.EnterStage ( Stage stageEnum,
bool destroyPreviousStage = true )

◆ LoadRoom()

GameObject IntroLoader.LoadRoom ( string arc,
GameObject stageObject,
Archive stage,
List< BTI > externalBTIs )
private

◆ LoadStageResources()

void IntroLoader.LoadStageResources ( )
private

◆ OnEnable()

void IntroLoader.OnEnable ( )
private

◆ Start()

void IntroLoader.Start ( )
private

Member Data Documentation

◆ CloudsPhysics

MassiveCloudsPhysicsCloud IntroLoader.CloudsPhysics

◆ Instance

IntroLoader IntroLoader.Instance
static

◆ Stage

Stage IntroLoader.Stage = Stage.MirrorChamber

◆ STAGE_PATH

const string IntroLoader.STAGE_PATH = "Assets/GameFiles/res/Stage"
static

◆ StageData

StageData IntroLoader.StageData

◆ StageLoader

StageLoader IntroLoader.StageLoader

◆ stageObject

GameObject IntroLoader.stageObject
private

The documentation for this class was generated from the following file: