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Twilight Princess
Remastered version of the GameCube game
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Public Member Functions | |
GameObject | EnterStage (Stage stageEnum, StageEnterType enterType) |
GameObject | CreateSimpleStage (Stage stageEnum, bool destroyPreviousStage=true) |
Static Public Member Functions | |
static Dictionary< GameObject, BMD > | GetModelByName (string name) |
Public Attributes | |
StageLoaderSettings | StageLoaderSettings |
Stage | Stage |
string | StageName |
int | RoomId |
bool | LoadStageOnStart = true |
bool | UseExternalTextures |
MassiveCloudsPhysicsCloud | CloudsPhysics |
Material | Sunbeam |
Material | Fog |
Material | HotWater |
Material | IceWater |
Material | LanternOil |
Material | Water |
Material | ToxicPurple |
Material | Lava |
Material | GrayscaleWater |
Material | Grayscale |
Material | DefaultMaterial |
Material | TransparentSurface |
Material | KageInterior |
Texture2D | FallbackTexture |
Texture2D | TextureBehindDoor |
GameObject | Fire |
GameObject | FireDistortion |
GameObject | FireSmoke |
GameObject | StageObjects |
VolumeProfile | FallbackVolume |
GameObject | Grass |
GameObject | Flower7 |
GameObject | Flower17 |
GameObject | FlowerLong |
GameObject | FlowerLongSmall |
Material | OverrideRupy |
DisabledShapes | DisabledShapes |
StageData | StageData |
List< Texture2D > | Texture2Ds = new List<Texture2D>() |
List< Actor > | SCLC = new List<Actor>() |
Static Public Attributes | |
const string | STAGE_PATH = "Assets/GameFiles/res/Stage" |
static StageLoader | Instance |
static List< JPAC > | JPACs = new List<JPAC>() |
Private Member Functions | |
void | Awake () |
void | Start () |
void | LoadParticles () |
void | LoadStageResources () |
GameObject | LoadRoom (string arc, GameObject stageObject, Archive stage, List< BTI > externalBTIs) |
List< BinaryTextureImage > | GetExternalTexturesFromStage (Archive archive) |
void | HandleStageObjects () |
void | OnValidate () |
Private Attributes | |
GameObject | stageObject |
Static Private Attributes | |
static Dictionary< GameObject, BMD > | _storedModels = new Dictionary<GameObject, BMD>() |
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GameObject StageLoader.CreateSimpleStage | ( | Stage | stageEnum, |
bool | destroyPreviousStage = true ) |
GameObject StageLoader.EnterStage | ( | Stage | stageEnum, |
StageEnterType | enterType ) |
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MassiveCloudsPhysicsCloud StageLoader.CloudsPhysics |
Material StageLoader.DefaultMaterial |
DisabledShapes StageLoader.DisabledShapes |
Texture2D StageLoader.FallbackTexture |
VolumeProfile StageLoader.FallbackVolume |
GameObject StageLoader.Fire |
GameObject StageLoader.FireDistortion |
GameObject StageLoader.FireSmoke |
GameObject StageLoader.Flower17 |
GameObject StageLoader.Flower7 |
GameObject StageLoader.FlowerLong |
GameObject StageLoader.FlowerLongSmall |
Material StageLoader.Fog |
GameObject StageLoader.Grass |
Material StageLoader.Grayscale |
Material StageLoader.GrayscaleWater |
Material StageLoader.HotWater |
Material StageLoader.IceWater |
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Material StageLoader.KageInterior |
Material StageLoader.LanternOil |
Material StageLoader.Lava |
bool StageLoader.LoadStageOnStart = true |
Material StageLoader.OverrideRupy |
int StageLoader.RoomId |
Stage StageLoader.Stage |
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StageData StageLoader.StageData |
StageLoaderSettings StageLoader.StageLoaderSettings |
string StageLoader.StageName |
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GameObject StageLoader.StageObjects |
Material StageLoader.Sunbeam |
Texture2D StageLoader.TextureBehindDoor |
Material StageLoader.ToxicPurple |
Material StageLoader.TransparentSurface |
bool StageLoader.UseExternalTextures |
Material StageLoader.Water |