◆ AfterExitLadder()
| void LadderController.AfterExitLadder |
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◆ EnterLadder()
| void LadderController.EnterLadder |
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RaycastHit | hit | ) |
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◆ ExitLadder()
| void LadderController.ExitLadder |
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◆ HandleLadderMovement()
| void LadderController.HandleLadderMovement |
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◆ SmoothMove()
| void LadderController.SmoothMove |
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◆ Start()
| void LadderController.Start |
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◆ StillOnLadder()
| bool LadderController.StillOnLadder |
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◆ Update()
| void LadderController.Update |
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◆ WaitAfterClimb()
| IEnumerator LadderController.WaitAfterClimb |
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float | dynamicDelay | ) |
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◆ accelerationCurve
| AnimationCurve LadderController.accelerationCurve |
◆ blendValue
| float LadderController.blendValue |
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◆ characterController
| CharacterController LadderController.characterController |
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◆ climbMixer
| LinearMixerState LadderController.climbMixer |
◆ climbMixerPlaying
| bool LadderController.climbMixerPlaying = false |
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◆ ClimbStartUp
◆ climbStartUpFinished
| bool LadderController.climbStartUpFinished = false |
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◆ ClimbUpFinishLeft
◆ ClimbUpFinishRight
◆ ClimbUpLeft
◆ ClimbUpRight
◆ isAnimationPlaying
| bool LadderController.isAnimationPlaying = false |
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◆ isClimbing
| bool LadderController.isClimbing = false |
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◆ isMoving
| bool LadderController.isMoving = false |
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◆ isNearLadder
| bool LadderController.isNearLadder = false |
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◆ isShowingUI
| bool LadderController.isShowingUI = false |
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◆ maxDelay
| float LadderController.maxDelay = 0.4f |
◆ minDelay
| float LadderController.minDelay = 0.15f |
◆ movementCurve
| AnimationCurve LadderController.movementCurve |
◆ movementDuration
| float LadderController.movementDuration = 1f |
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◆ movementStartTime
| float LadderController.movementStartTime |
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◆ playLeftAnimation
| bool LadderController.playLeftAnimation = true |
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◆ raycastDistance
| float LadderController.raycastDistance = 1f |
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◆ showExitAnimation
| bool LadderController.showExitAnimation |
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◆ smoothMoveSpeed
| float LadderController.smoothMoveSpeed = 2f |
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◆ startPosition
| Vector3 LadderController.startPosition |
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◆ startYPosition
| float LadderController.startYPosition |
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◆ targetBlendValue
| float LadderController.targetBlendValue = 0f |
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◆ targetYPosition
| float LadderController.targetYPosition = 0f |
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◆ timeHeld
| float LadderController.timeHeld = 0f |
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The documentation for this class was generated from the following file: