Twilight Princess
Remastered version of the GameCube game
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MeshHelper Class Reference

Static Public Member Functions

static List< GameObjectSplitMesh (GameObject original, int maxVertices)
 
static void Subdivide (Mesh mesh)
 

Static Private Member Functions

static int GetNewVertex (int i1, int i2)
 

Static Private Attributes

static List< Vector3vertices
 
static List< Vector3normals
 
static List< int > indices
 
static Dictionary< uint, int > newVectices
 

Member Function Documentation

◆ GetNewVertex()

static int MeshHelper.GetNewVertex ( int i1,
int i2 )
staticprivate

◆ SplitMesh()

static List< GameObject > MeshHelper.SplitMesh ( GameObject original,
int maxVertices )
static

◆ Subdivide()

static void MeshHelper.Subdivide ( Mesh mesh)
static

Member Data Documentation

◆ indices

List<int> MeshHelper.indices
staticprivate

◆ newVectices

Dictionary<uint, int> MeshHelper.newVectices
staticprivate

◆ normals

List<Vector3> MeshHelper.normals
staticprivate

◆ vertices

List<Vector3> MeshHelper.vertices
staticprivate

The documentation for this class was generated from the following file: