Twilight Princess
Remastered version of the GameCube game
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StageObjectEvent Class Reference
+ Inheritance diagram for StageObjectEvent:
+ Collaboration diagram for StageObjectEvent:

Public Member Functions

void Execute ()
 

Public Attributes

List< StageEventStageEvents = new List<StageEvent>()
 
bool ToggleAll
 
UltEvent Event
 

Private Member Functions

void Start ()
 
IEnumerator _RotateSmooth (GameObject obj, Vector3 axis, float angle)
 
void Update ()
 

Member Function Documentation

◆ _RotateSmooth()

IEnumerator StageObjectEvent._RotateSmooth ( GameObject obj,
Vector3 axis,
float angle )
private

◆ Execute()

void StageObjectEvent.Execute ( )

◆ Start()

void StageObjectEvent.Start ( )
private

◆ Update()

void StageObjectEvent.Update ( )
private

Member Data Documentation

◆ Event

UltEvent StageObjectEvent.Event

◆ StageEvents

List<StageEvent> StageObjectEvent.StageEvents = new List<StageEvent>()

◆ ToggleAll

bool StageObjectEvent.ToggleAll

The documentation for this class was generated from the following file: