Twilight Princess
Remastered version of the GameCube game
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stage_pure_lightvec_info_class Class Reference

Public Member Functions

int parse (byte[] buffer)
 

Static Public Member Functions

static float ReadBigEndianFloat (BinaryReader reader)
 

Public Attributes

Vector3 pos
 
float radius
 
Vector2 dir
 
SpotFunction spotFn = SpotFunction.OFF
 
float spotCutoff
 
DistAttnFunction distFn = DistAttnFunction.OFF
 
float swtch
 
float fluctuation
 

Private Member Functions

void dKy_lightdir_set (Vector3 dst, float x, float y)
 
void computeUnitSphericalCoordinates (Vector3 dst, float azimuthal, float polar)
 

Member Function Documentation

◆ computeUnitSphericalCoordinates()

void stage_pure_lightvec_info_class.computeUnitSphericalCoordinates ( Vector3 dst,
float azimuthal,
float polar )
private

◆ dKy_lightdir_set()

void stage_pure_lightvec_info_class.dKy_lightdir_set ( Vector3 dst,
float x,
float y )
private

◆ parse()

int stage_pure_lightvec_info_class.parse ( byte[] buffer)

◆ ReadBigEndianFloat()

static float stage_pure_lightvec_info_class.ReadBigEndianFloat ( BinaryReader reader)
static

Member Data Documentation

◆ dir

Vector2 stage_pure_lightvec_info_class.dir

◆ distFn

DistAttnFunction stage_pure_lightvec_info_class.distFn = DistAttnFunction.OFF

◆ fluctuation

float stage_pure_lightvec_info_class.fluctuation

◆ pos

Vector3 stage_pure_lightvec_info_class.pos

◆ radius

float stage_pure_lightvec_info_class.radius

◆ spotCutoff

float stage_pure_lightvec_info_class.spotCutoff

◆ spotFn

SpotFunction stage_pure_lightvec_info_class.spotFn = SpotFunction.OFF

◆ swtch

float stage_pure_lightvec_info_class.swtch

The documentation for this class was generated from the following file: