Twilight Princess
Remastered version of the GameCube game
Loading...
Searching...
No Matches
B83.UVViewer.Drawing.CircleEnumerator Struct Reference

Public Member Functions

 CircleEnumerator (Vector2 aCenter, float aRadius, int aSegments)
 
void Dispose ()
 
bool MoveNext ()
 
void Reset ()
 

Public Attributes

Vector2 center
 
Vector2 current
 
Vector2 start
 
float radius
 
int segments
 
int i
 
bool state
 

Properties

Vector2 Current [get]
 

Constructor & Destructor Documentation

◆ CircleEnumerator()

B83.UVViewer.Drawing.CircleEnumerator.CircleEnumerator ( Vector2 aCenter,
float aRadius,
int aSegments )

Member Function Documentation

◆ Dispose()

void B83.UVViewer.Drawing.CircleEnumerator.Dispose ( )

◆ MoveNext()

bool B83.UVViewer.Drawing.CircleEnumerator.MoveNext ( )

◆ Reset()

void B83.UVViewer.Drawing.CircleEnumerator.Reset ( )

Member Data Documentation

◆ center

Vector2 B83.UVViewer.Drawing.CircleEnumerator.center

◆ current

Vector2 B83.UVViewer.Drawing.CircleEnumerator.current

◆ i

int B83.UVViewer.Drawing.CircleEnumerator.i

◆ radius

float B83.UVViewer.Drawing.CircleEnumerator.radius

◆ segments

int B83.UVViewer.Drawing.CircleEnumerator.segments

◆ start

Vector2 B83.UVViewer.Drawing.CircleEnumerator.start

◆ state

bool B83.UVViewer.Drawing.CircleEnumerator.state

Property Documentation

◆ Current

Vector2 B83.UVViewer.Drawing.CircleEnumerator.Current
get

The documentation for this struct was generated from the following file: