◆ BeginGL() [1/2]
static void B83.UVViewer.Drawing.BeginGL |
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Color | aColor, |
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int | aMode ) |
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◆ BeginGL() [2/2]
static void B83.UVViewer.Drawing.BeginGL |
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Color | aColor, |
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int | aMode, |
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bool | aDepthTest ) |
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◆ DrawGLLine()
◆ DrawRect()
static void B83.UVViewer.Drawing.DrawRect |
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Rect | R, |
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Color | color ) |
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◆ EditorWindowViewport()
static void B83.UVViewer.Drawing.EditorWindowViewport |
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Rect | aWindowRect, |
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Rect | aGUIArea ) |
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◆ GetCircleLinePoints()
◆ GUIViewport()
static void B83.UVViewer.Drawing.GUIViewport |
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Rect | aR | ) |
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◆ aaLineTex
Texture2D B83.UVViewer.Drawing.aaLineTex = null |
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◆ lineTex
Texture2D B83.UVViewer.Drawing.lineTex = null |
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◆ m_ActiveMaterial
Material B83.UVViewer.Drawing.m_ActiveMaterial = null |
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◆ m_LineMat
Material B83.UVViewer.Drawing.m_LineMat = null |
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◆ m_LineMatDepthTest
Material B83.UVViewer.Drawing.m_LineMatDepthTest = null |
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◆ LineMat
◆ LineMatDepthTest
Material B83.UVViewer.Drawing.LineMatDepthTest |
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The documentation for this class was generated from the following file: